shader_runner will need this.

Signed-off-by: Chad Versace <[email protected]>
---
 tests/util/CMakeLists.gles3.txt | 1 +
 1 file changed, 1 insertion(+)

diff --git a/tests/util/CMakeLists.gles3.txt b/tests/util/CMakeLists.gles3.txt
index c6567b3..98f3302 100644
--- a/tests/util/CMakeLists.gles3.txt
+++ b/tests/util/CMakeLists.gles3.txt
@@ -4,6 +4,7 @@ list(APPEND UTIL_GL_SOURCES
        piglit-shader-gles2.c # Compatible with gles3.
        piglit-util-gles.c
        piglit-util-gles3-enum.c
+       piglit-vbo.cpp
        )
 
 include_directories(
-- 
1.7.11.7

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