Finally, all the prerequisite work is done. We can build shader_runner against GLES3.
Unfortunately, until piglit-dispatch gains support for GLES3, we need separate binaries for the GL and GLES3 shader_runner. Signed-off-by: Chad Versace <[email protected]> --- tests/shaders/CMakeLists.gles3.txt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 tests/shaders/CMakeLists.gles3.txt diff --git a/tests/shaders/CMakeLists.gles3.txt b/tests/shaders/CMakeLists.gles3.txt new file mode 100644 index 0000000..f29c4fc --- /dev/null +++ b/tests/shaders/CMakeLists.gles3.txt @@ -0,0 +1,7 @@ +link_libraries( + piglitutil_${piglit_target_api} +) + +piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c) + +# vim: ft=cmake: -- 1.7.11.7 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
