If the tests lists a requirement for an OpenGL ES context, then set
piglit_gl_test_config::supports_gl_es_version appropriately. If the test
lists no requirement for OpenGL ES, then no behavior is changed.

For example, if the test contains:
    [require]
    GL >= 3.0 es
    GLSL >= 3.00 es
Then:
    config->supports_gl_es_version = 30;

This patch added enough complexity that I chose to refactor
get_version_requirements() into three stages:
    1. Move the parsing into new function parse_version_requirements().
    2. Move the selection of GL version into new function
       choose_required_gl_version().
    3. Leave the setting of piglit_gl_test_config::supports_gl_*_version
       in place in get_version_requirements().

Signed-off-by: Chad Versace <[email protected]>
---
 tests/shaders/shader_runner.c | 112 ++++++++++++++++++++++++++++--------------
 1 file changed, 75 insertions(+), 37 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index ac816e1..ca9e1e2 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -846,33 +846,24 @@ process_test_script(const char *script_name)
        leave_state(state, line);
 }
 
-/**
- * Just determine the GLSL version required by the shader script.
- *
- * This function is a bit of a hack that is, unfortunately necessary.  A test
- * script can require a specific GLSL version or a specific GL version.  To
- * satisfy this requirement, the piglit framework code needs to know about the
- * requirement before creating the context.  However, the requirements section
- * can contain other requirements, such as minimum number of uniforms.
- *
- * The requirements section can't be fully processed until after the context
- * is created, but the context can't be created until after the requirements
- * section is processed.  Do a quick can over the requirements section to find
- * the GL and GLSL version requirements.  Use these to guide context creation.
- */
-void
-get_required_versions(const char *script_name,
-                     struct piglit_gl_test_config *config)
+struct requirement_parse_results {
+       bool found_gl;
+       bool found_glsl;
+       struct version gl_version;
+       struct version glsl_version;
+};
+
+static void
+parse_required_versions(struct requirement_parse_results *results,
+                        const char *script_name)
 {
        unsigned text_size;
        char *text = piglit_load_text_file(script_name, &text_size);
        const char *line = text;
-       struct version requested_glsl_version;
-       struct version requested_gl_version;
        bool in_requirement_section = false;
 
-       version_init(&requested_glsl_version, VERSION_GLSL, false, 110);
-       version_init(&requested_gl_version, VERSION_GL, false, 10);
+       results->found_gl = false;
+       results->found_glsl = false;
 
        if (line == NULL) {
                printf("could not read file \"%s\"\n", script_name);
@@ -897,9 +888,10 @@ get_required_versions(const char *script_name,
 
                                parse_version_comparison(line + 4, &cmp,
                                                         &version, 
VERSION_GLSL);
-                               if (cmp == greater_equal)
-                                       version_copy(&requested_glsl_version, 
&version);
-
+                               if (cmp == greater_equal) {
+                                       results->found_glsl = true;
+                                       version_copy(&results->glsl_version, 
&version);
+                               }
                        } else if (string_match("GL", line)) {
                                enum comparison cmp;
                                struct version version;
@@ -908,8 +900,10 @@ get_required_versions(const char *script_name,
                                                         &version, VERSION_GL);
                                if (cmp == greater_equal
                                    || cmp == greater
-                                   || cmp == equal)
-                                       version_copy(&requested_gl_version, 
&version);
+                                   || cmp == equal) {
+                                       results->found_gl = true;
+                                       version_copy(&results->gl_version, 
&version);
+                               }
                        }
                }
 
@@ -918,30 +912,74 @@ get_required_versions(const char *script_name,
                        line++;
        }
 
-       if (requested_glsl_version.es || requested_gl_version.es) {
-               assert(!"ES support is not implemented");
+       if (results->found_glsl && results->glsl_version.es && 
!results->found_gl) {
+               printf("%s", "The test specifies a requirement for GLSL ES, "
+                      "but specifies no GL requirement\n.");
+               piglit_report_result(PIGLIT_FAIL);
        }
+}
 
-       switch (requested_glsl_version.num) {
+static void
+choose_required_gl_version(struct requirement_parse_results *parse_results,
+                           struct version *gl_version)
+{
+       if (parse_results->found_gl) {
+               version_copy(gl_version, &parse_results->gl_version);
+       } else {
+               assert(!parse_results->found_glsl || 
!parse_results->glsl_version.es);
+               version_init(gl_version, VERSION_GL, false, 10);
+       }
+
+       if (gl_version->es)
+               return;
+
+       /* Possibly promote the GL version. */
+       switch (parse_results->glsl_version.num) {
        case 140:
        case 150:
        case 330:
-               if (requested_gl_version.num < 31)
-                       requested_gl_version.num = 31;
+               if (gl_version->num < 31)
+                       gl_version->num = 31;
                break;
        case 400:
        case 410:
        case 420:
-               if (requested_gl_version.num < 40)
-                       requested_gl_version.num = 40;
+               if (gl_version->num < 40)
+                       gl_version->num = 40;
                break;
        }
+}
+
+/**
+ * Just determine the GLSL version required by the shader script.
+ *
+ * This function is a bit of a hack that is, unfortunately necessary.  A test
+ * script can require a specific GLSL version or a specific GL version.  To
+ * satisfy this requirement, the piglit framework code needs to know about the
+ * requirement before creating the context.  However, the requirements section
+ * can contain other requirements, such as minimum number of uniforms.
+ *
+ * The requirements section can't be fully processed until after the context
+ * is created, but the context can't be created until after the requirements
+ * section is processed.  Do a quick can over the requirements section to find
+ * the GL and GLSL version requirements.  Use these to guide context creation.
+ */
+void
+get_required_versions(const char *script_name,
+                     struct piglit_gl_test_config *config)
+{
+       struct requirement_parse_results parse_results;
+       struct version required_gl_version;
+
+       parse_required_versions(&parse_results, script_name);
+       choose_required_gl_version(&parse_results, &required_gl_version);
 
-       if (requested_gl_version.num > 30) {
-               config->supports_gl_core_version = requested_gl_version.num;
-               config->supports_gl_compat_version = requested_gl_version.num;
+       if (required_gl_version.es) {
+               config->supports_gl_es_version = required_gl_version.num;
+       } else if (required_gl_version.num >= 31) {
+               config->supports_gl_core_version = required_gl_version.num;
+               config->supports_gl_compat_version = required_gl_version.num;
        } else {
-               config->supports_gl_core_version = 0;
                config->supports_gl_compat_version = 10;
        }
 }
-- 
1.7.11.7

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