Ian Romanick <[email protected]> writes:

> From: Ian Romanick <[email protected]>
>
> Both the block name and the names of the individual variables in the
> block live at global scope.  Therefore, they can't both have the same
> names.  The GLSL 1.40 spec says:
>
>     "Uniform block names and variable names declared within uniform
>     blocks are scoped at the program level."
>
> Previously this test failed on NVIDIA's closed-source driver (version
> 304.64) with the error messages:
>
> 0(2) : error C1002: the name "a" is already defined at 0(2)
> 0(3) : error C1002: the name "b" is already defined at 0(3)
>
> With this change, the test passes.

Reviewed-by: Eric Anholt <[email protected]>

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