Brian Paul <bri...@vmware.com> writes: > On 01/07/2013 10:17 PM, Matt Turner wrote: >> On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul<bri...@vmware.com> wrote: >>> create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag >>> create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert >> [snip] >>> + * The vertex/fragment shaders are captured from Google Earth v7. >>> + * Simpler shaders don't always trigger the bug we're testing for. >> >> Is it okay to include these shaders in piglit? > > If Google were to complain we could remove them and come up with > something else (and it's not like the shaders are secret - anyone can > capture them). However, I initially tried some simpler FS/VS code but > the bug wasn't triggered. Since we obviously want GE 7 to run with > Mesa (and I suspect Google does too) I figured it was best to simply > use the shaders that are causing the problem.
Knowingly engaging in copyright violation is NOT OKAY. I've force-pushed a removal of this code.
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