From: Dave Airlie <[email protected]> this just ports the basic sanity test from GLSL 3.00 ES to GLSL 1.50
Signed-off-by: Dave Airlie <[email protected]> --- tests/spec/glsl-1.50/execution/sanity.shader_test | 44 +++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 tests/spec/glsl-1.50/execution/sanity.shader_test diff --git a/tests/spec/glsl-1.50/execution/sanity.shader_test b/tests/spec/glsl-1.50/execution/sanity.shader_test new file mode 100644 index 0000000..cd8331d --- /dev/null +++ b/tests/spec/glsl-1.50/execution/sanity.shader_test @@ -0,0 +1,44 @@ +# Fill the window with red, then green, then blue. + +[require] +GL >= 3.1 +GLSL >= 1.50 + +[vertex shader] +#version 150 + +in vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#version 150 + +uniform vec4 u_color; +out vec4 color; + +void main() { + color = u_color; +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +uniform vec4 u_color 1.0 0.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 1.0 0.0 0.0 1.0 + +uniform vec4 u_color 0.0 1.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform vec4 u_color 0.0 0.0 1.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 0.0 1.0 1.0 -- 1.8.1 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
