---
 tests/all.tests                                    |    1 +
 .../arb_texture_buffer_object/CMakeLists.gl.txt    |    1 +
 .../fetch-outside-bounds.c                         |  145 ++++++++++++++++++++
 3 files changed, 147 insertions(+)
 create mode 100644 tests/spec/arb_texture_buffer_object/fetch-outside-bounds.c

diff --git a/tests/all.tests b/tests/all.tests
index 145312c..88f009e 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1095,6 +1095,7 @@ arb_texture_buffer_object['formats (VS, 3.1 core)'] = 
concurrent_test('arb_textu
 arb_texture_buffer_object['formats (FS, ARB)'] = 
concurrent_test('arb_texture_buffer_object-formats fs arb')
 arb_texture_buffer_object['formats (VS, ARB)'] = 
concurrent_test('arb_texture_buffer_object-formats vs arb')
 arb_texture_buffer_object['get'] = 
concurrent_test('arb_texture_buffer_object-get')
+arb_texture_buffer_object['fetch-outside-bounds'] = 
concurrent_test('arb_texture_buffer_object-fetch-outside-bounds')
 arb_texture_buffer_object['minmax'] = 
concurrent_test('arb_texture_buffer_object-minmax')
 arb_texture_buffer_object['negative-bad-bo'] = 
concurrent_test('arb_texture_buffer_object-negative-bad-bo')
 arb_texture_buffer_object['negative-bad-format'] = 
concurrent_test('arb_texture_buffer_object-negative-bad-format')
diff --git a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt 
b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
index 05d2a54..67213da 100644
--- a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt
@@ -18,3 +18,4 @@ piglit_add_executable 
(arb_texture_buffer_object-negative-bad-bo negative-bad-bo
 piglit_add_executable (arb_texture_buffer_object-negative-bad-format 
negative-bad-format.c)
 piglit_add_executable (arb_texture_buffer_object-negative-bad-target 
negative-bad-target.c)
 piglit_add_executable (arb_texture_buffer_object-unused-name unused-name.c)
+piglit_add_executable (arb_texture_buffer_object-fetch-outside-bounds 
fetch-outside-bounds.c)
diff --git a/tests/spec/arb_texture_buffer_object/fetch-outside-bounds.c 
b/tests/spec/arb_texture_buffer_object/fetch-outside-bounds.c
new file mode 100644
index 0000000..ba26f98
--- /dev/null
+++ b/tests/spec/arb_texture_buffer_object/fetch-outside-bounds.c
@@ -0,0 +1,145 @@
+/* Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file fetch-outside-bounds.c
+ *
+ * Tests that we can sample from outside of a texture buffer object
+ * without crashing.
+ *
+ * From the GL_ARB_texture_buffer_object spec:
+ *
+ *     "When a buffer texture is accessed in a shader, the results of
+ *      a texel fetch are undefined if the specified texel number is
+ *      greater than or equal to the clamped number of texels in the
+ *      texel array."
+ *
+ * we interpret this as allowing any result to come back, but not
+ * terminate the program.  To test that, we glReadPixels the result
+ * but don't test the values returned.
+ */
+
+#include "piglit-util-gl-common.h"
+
+enum piglit_result
+piglit_display(void)
+{
+       static const char *vs_source =
+               "#version 140\n"
+               "in vec4 vertex;\n"
+               "void main()\n"
+               "{\n"
+               "       gl_Position = vertex;\n"
+               "}\n";
+
+       static const char *fs_source =
+               "#version 140\n"
+               "uniform samplerBuffer s;\n"
+               "void main()\n"
+               "{\n"
+               "       gl_FragColor = texelFetch(s, 4096);\n"
+               "}\n";
+
+       GLuint tex, tbo, vbo;
+       /* data stored in our TBO, not actually read by the shader. */
+       static const uint8_t data[4] = {0x0, 0xff, 0x0, 0x0};
+       uint8_t junk[4];
+       static const GLfloat verts[8] = {
+               -1, -1,
+                1, -1,
+                1,  1,
+               -1,  1
+       };
+       int vertex_location;
+       GLuint fs, vs, prog;
+
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+       if (!vs || !fs)
+               piglit_report_result(PIGLIT_FAIL);
+
+       prog = piglit_link_simple_program(vs, fs);
+       if (!prog)
+               piglit_report_result(PIGLIT_FAIL);
+       glUseProgram(prog);
+
+       vertex_location = glGetAttribLocation(prog, "vertex");
+
+       glGenBuffers(1, &tbo);
+       glBindBuffer(GL_TEXTURE_BUFFER, tbo);
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_BUFFER, tex);
+
+       glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA8, tbo);
+       glBufferData(GL_TEXTURE_BUFFER, sizeof(data), data, GL_STATIC_READ);
+
+       if (piglit_get_gl_version() >= 31) {
+               GLuint vao;
+               glGenVertexArrays(1, &vao);
+               glBindVertexArray(vao);
+       }
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_READ);
+       glVertexAttribPointer(vertex_location, 2, GL_FLOAT,
+                             GL_FALSE, 0, NULL);
+       glEnableVertexAttribArray(vertex_location);
+       glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+       glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &junk);
+       /* We don't verify the junk read, since it's undefined. */
+
+       piglit_present_results();
+
+       return PIGLIT_PASS;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_GLSL_version(140);
+       if (piglit_get_gl_version() < 31)
+               piglit_require_extension("GL_ARB_texture_buffer_object");
+}
+
+int
+main(int argc, char *argv[])
+{
+       struct piglit_gl_test_config config;
+
+       piglit_gl_test_config_init(&config);
+
+       config.init = piglit_init;
+       config.display = piglit_display;
+
+       config.supports_gl_compat_version = 10;
+       config.supports_gl_core_version = 31;
+
+       config.window_width = 10;
+       config.window_height = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | 
PIGLIT_GL_VISUAL_ALPHA;
+
+       piglit_gl_test_run(argc, argv, &config);
+
+       assert(false);
+       return 0;
+}
-- 
1.7.10.4

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