Thanks for the discussion on this one. Let's move forward on it.

On Wed, Jan 16, 2013 at 12:47 PM, Chad Versace
<[email protected]> wrote:
> On 01/15/2013 07:25 PM, Stuart Abercrombie wrote:
>> The current syntax isn't compatible with the same shader_test
>> supporting GL and GLES in the future.
>>
>> Modify existing GL ES tests to use the new syntax, and remove
>> explicit #version directives, which will instead be inserted based on
>> GLSL >= requirements.
>>
>> v2 Added check for trailing chars. Formatting.
>> ---
>>  tests/shaders/shader_runner.c                      |   24 
>> +++++++++----------
>>  .../spec/glsl-es-1.00/execution/sanity.shader_test |    7 +----
>>  .../spec/glsl-es-3.00/execution/sanity.shader_test |    8 +-----
>>  3 files changed, 15 insertions(+), 24 deletions(-)
>
> Reviewed-by: Chad Versace <[email protected]>
>

Reviewed-by: Tom Gall <[email protected]>

--
Regards,
Tom

"Where's the kaboom!? There was supposed to be an earth-shattering
kaboom!" Marvin Martian
Graphics Working Group | Linaro.org │ Open source software for ARM SoCs
w) tom.gall att linaro.org
h) tom_gall att mac.com
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