In a loop, access past the end of a uniform array, to check if stages after loop unrolling can handle the bad access.
Reproduces https://bugs.freedesktop.org/show_bug.cgi?id=59429 Signed-off-by: Frank Henigman <[email protected]> --- .../glsl-fs-uniform-array-loop-unroll.shader_test | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 tests/shaders/glsl-fs-uniform-array-loop-unroll.shader_test diff --git a/tests/shaders/glsl-fs-uniform-array-loop-unroll.shader_test b/tests/shaders/glsl-fs-uniform-array-loop-unroll.shader_test new file mode 100644 index 0000000..f306eec --- /dev/null +++ b/tests/shaders/glsl-fs-uniform-array-loop-unroll.shader_test @@ -0,0 +1,20 @@ +# https://bugs.freedesktop.org/show_bug.cgi?id=59429 + +[require] +GLSL >= 1.10 + +[vertex shader] +void main() +{ + gl_Position = vec4(0,0,0,0); +} + +[fragment shader] +uniform vec4 u[1]; +void main() +{ + vec4 c = vec4(0,0,0,0); + for (int i = 0; i < 2; ++i) + c += u[i]; + gl_FragColor = c; +} -- 1.8.1 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
