On 01/28/2013 05:18 PM, Frank Henigman wrote:
Ignore this.  Ian sent a better patch at the same time.

Should I count that as a Reviewed-by for my patch? :)

On Mon, Jan 28, 2013 at 4:18 PM, Frank Henigman <[email protected]
<mailto:[email protected]>> wrote:

    Make glsl-uniform-out-of-bounds-2 work whether or not array names
    that come out of glGetActiveUniform() have a "[0]" at the end.

    https://bugs.freedesktop.org/show_bug.cgi?id=59688

    Signed-off-by: Frank Henigman <[email protected]
    <mailto:[email protected]>>
    ---
      tests/shaders/glsl-uniform-out-of-bounds-2.c | 9 +++++----
      1 file changed, 5 insertions(+), 4 deletions(-)

    diff --git a/tests/shaders/glsl-uniform-out-of-bounds-2.c
    b/tests/shaders/glsl-uniform-out-of-bounds-2.c
    index db46a1e..2ad992b 100644
    --- a/tests/shaders/glsl-uniform-out-of-bounds-2.c
    +++ b/tests/shaders/glsl-uniform-out-of-bounds-2.c
    @@ -83,17 +83,18 @@ piglit_init(int argc, char **argv)
                     glGetActiveUniform(prog, k, ARRAY_SIZE(name), NULL,
                                        &num_active_elements,
                                        &type, name);
    -               if (!((name[0] == 'v' || name[0] == 'm') && name[1]
    == 0))
    +               if (!((name[0] == 'v' || name[0] == 'm')
    +                               && (name[1] == 0 || name[1] == '[')))
                             continue;
    -               printf("array '%s' active elements %d\n",
    -                      name, num_active_elements);
    +               printf("array '%c' active elements %d\n",
    +                      name[0], num_active_elements);

                     /* for each index in array, plus some before and
    after */
                     for (i = -2; i < 6; ++i) {
                             bool is_active = 0 <= i && i <
    num_active_elements;
                             GLchar element[9];
                             GLint loc;
    -                       sprintf(element, "%s[%d]", name, i);
    +                       sprintf(element, "%c[%d]", name[0], i);
                             loc = glGetUniformLocation(prog, element);

                             /* does glGetUniformLocation agree with
    --
    1.8.1




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