This tests to see if an interface block with a type mismatch
between the VS and FS causes a link error.

Signed-off-by: Jordan Justen <[email protected]>
---
 ...terface-blocks-member-type-mismatch.shader_test |   28 ++++++++++++++++++++
 1 file changed, 28 insertions(+)
 create mode 100644 
tests/spec/glsl-1.50/linker/interface-blocks-member-type-mismatch.shader_test

diff --git 
a/tests/spec/glsl-1.50/linker/interface-blocks-member-type-mismatch.shader_test 
b/tests/spec/glsl-1.50/linker/interface-blocks-member-type-mismatch.shader_test
new file mode 100644
index 0000000..a996a4d
--- /dev/null
+++ 
b/tests/spec/glsl-1.50/linker/interface-blocks-member-type-mismatch.shader_test
@@ -0,0 +1,28 @@
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+uniform block {
+       vec4 a; // a is vec3 in FS
+} inst_a;
+
+void main()
+{
+}
+
+[fragment shader]
+#version 150
+
+uniform block {
+       vec3 a; // a is vec4 in VS
+} inst_b;
+
+void main()
+{
+}
+
+[test]
+link error
+
-- 
1.7.10.4

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