Ian Romanick <[email protected]> writes: > From: Ian Romanick <[email protected]> > > Appendix E.1 (Profiles and Deprecated Features of OpenGL 3.0) of the > OpenGL 3.1 spec says: > > • Depth texture mode - DEPTH TEXTURE MODE. Section 3.9.14 is to be > changed so that r is returned to texture samplers directly, and > the OpenGL Shading Language 1.30 Specification is to be changed so > that (r, r, r, 1) is always returned from depth texture samplers > in this case.
If the test relies on GL core-not-compat behavior, we should specify the version in the requirements. Oh, but we don't have a way to say "core" in shader_runner :(
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