Paul sent a patch for this as well. It looks like it hasn't been pushed yet though.
On Mon, Apr 1, 2013 at 1:21 PM, Tom Gall <[email protected]> wrote: > > When lod_bias was added to shader_runner it broke compilation > on OpenGL ES. GL_TEXTURE_LOD_BIAS isn't defined as part of > OpenGL ES. Added #ifdef PIGLIT_USE_OPENGL to handle_texparameter > when the string_match checks for lod_bias. > > Signed-off-by: Tom Gall <[email protected]> > --- > tests/shaders/shader_runner.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c > index 002cf72..22a9f0f 100644 > --- a/tests/shaders/shader_runner.c > +++ b/tests/shaders/shader_runner.c > @@ -1577,11 +1577,13 @@ handle_texparameter(const char *line) > parameter_name = "mag"; > line += strlen("mag "); > strings = mag_filter_modes; > +#ifdef PIGLIT_USE_OPENGL > } else if (string_match("lod_bias ", line)) { > line += strlen("lod_bias "); > glTexParameterf(target, GL_TEXTURE_LOD_BIAS, > strtod(line, NULL)); > return; > +#endif > } else { > fprintf(stderr, "unknown texture parameter in `%s'\n", line); > piglit_report_result(PIGLIT_FAIL); > -- > 1.7.10.4
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