On 07.04.2013 13:31, Christoph Bumiller wrote: > From: Christoph Bumiller <[email protected]> > > --- > tests/all.tests | 1 + > tests/texturing/CMakeLists.gl.txt | 1 + > tests/texturing/tex-max-level.c | 150 > +++++++++++++++++++++++++++++++++++++ > 3 files changed, 152 insertions(+), 0 deletions(-) > create mode 100644 tests/texturing/tex-max-level.c > + > +/** @file tex-max-level.c > + * > + * Tests that GL_TEXTURE_MAX_LEVEL works properly, that is without cheating > + * by merging it with the sampler's min/max_lod. > + */ > +
Sorry, not so reliably as it turns out this relies on undefined behaviour; most operations return 0 for out-of-bounds access but here it seems it's undefined. Need to find something else to distinguish the texture state MaxLevel and the sampler state MaxLod ... if that's even possible. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
