From: Roland Scheidegger <[email protected]>

By the looks of it "default" is not required to appear as last statement
in a switch expression, and c rules should be followed (which is probably
a mess to implement thanks to fallthrough).
Seems to fail with mesa glsl compiler (at least with tgsi translation).
---
 .../switch/fs-default_notlast.shader_test          |   33 ++++++++++++++++++++
 1 file changed, 33 insertions(+)
 create mode 100644 
tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test

diff --git 
a/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test 
b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
new file mode 100644
index 0000000..385fd78
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
@@ -0,0 +1,33 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main()
+{
+       gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 130
+
+uniform int i;
+
+void main()
+{
+       vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0);
+       switch (i) {
+       default:
+               tmp = vec4(0.5, 0.0, 0.5, 0.0);
+       case 0:
+               gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+               break;
+       }
+       gl_FragColor = gl_FragColor + tmp;
+}
+
+[test]
+uniform int i 0
+draw rect -1 -1 2 2
+
+probe all rgba 0 1 0 0
-- 
1.7.9.5

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