From: Mathias Froehlich <[email protected]>

Add a test that creates two contexts and concurrently
compiles shader programs to test race conditions of
the shader compiler.

v3: (Tom Stellard)
  - Report pass at the end of the tests
  - Add as a concurrent test

Signed-off-by: Mathias Froehlich <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
---
 tests/all.tests                            |   1 +
 tests/glx/CMakeLists.gl.txt                |   2 +
 tests/glx/glx-multithread-shader-compile.c | 117 +++++++++++++++++++++++++++++
 3 files changed, 120 insertions(+)
 create mode 100644 tests/glx/glx-multithread-shader-compile.c

diff --git a/tests/all.tests b/tests/all.tests
index 8334c7f..c10bb41 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -352,6 +352,7 @@ add_plain_test(glx, 'glx-multithread-makecurrent-1')
 add_plain_test(glx, 'glx-multithread-makecurrent-2')
 add_plain_test(glx, 'glx-multithread-makecurrent-3')
 add_plain_test(glx, 'glx-multithread-makecurrent-4')
+add_concurrent_test(glx, 'glx-multithread-shader-compile')
 add_plain_test(glx, 'glx-shader-sharing')
 add_plain_test(glx, 'glx-swap-exchange')
 glx['glx-swap-event_event'] = PlainExecTest(['glx-swap-event', '-auto', 
'--event'])
diff --git a/tests/glx/CMakeLists.gl.txt b/tests/glx/CMakeLists.gl.txt
index e75e492..ca85317 100644
--- a/tests/glx/CMakeLists.gl.txt
+++ b/tests/glx/CMakeLists.gl.txt
@@ -41,6 +41,8 @@ IF(PIGLIT_BUILD_GLX_TESTS)
        target_link_libraries(glx-multithread-makecurrent-3 pthread)
        piglit_add_executable (glx-multithread-makecurrent-4 
glx-multithread-makecurrent-4.c)
        target_link_libraries(glx-multithread-makecurrent-4 pthread)
+       piglit_add_executable (glx-multithread-shader-compile 
glx-multithread-shader-compile.c)
+       target_link_libraries(glx-multithread-shader-compile pthread)
        piglit_add_executable (glx-make-current glx-make-current.c)
        piglit_add_executable (glx-swap-event glx-swap-event.c)
        piglit_add_executable (glx-make-glxdrawable-current 
glx-make-glxdrawable-current.c)
diff --git a/tests/glx/glx-multithread-shader-compile.c 
b/tests/glx/glx-multithread-shader-compile.c
new file mode 100644
index 0000000..8509ecd
--- /dev/null
+++ b/tests/glx/glx-multithread-shader-compile.c
@@ -0,0 +1,117 @@
+/*
+ * Copyright (c) 2012 Mathias Fröhlich
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file glx-multithread-shader-compile.c
+ * @author Mathias Fröhlich
+ *
+ * Create two GLX contexts and concurrently compile shaders.
+ * Exercises a race conditon with the r600 llvm compiler.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "piglit-glx-util.h"
+#include "pthread.h"
+
+static const char *vert_shader_text =
+   "void main() \n"
+   "{ \n"
+   "   gl_Position = ftransform(); \n"
+   "   gl_FrontColor = gl_Color; \n"
+   "} \n";
+
+static const char *frag_shader_text =
+   "void main() \n"
+   "{ \n"
+   "   gl_FragColor = vec4(1.0) - gl_Color; \n"
+   "} \n";
+
+static pthread_mutex_t mutex;
+
+static void *
+thread_func(void *arg)
+{
+       Display *dpy;
+       XVisualInfo *visinfo;
+       Window win;
+       unsigned i;
+
+       dpy = piglit_get_glx_display();
+       visinfo = piglit_get_glx_visual(dpy);
+       win = piglit_get_glx_window(dpy, visinfo);
+
+       for (i = 0; i < 100; ++i) {
+               GLXContext ctx;
+               GLuint vert_shader, frag_shader;
+               GLuint program;
+
+               ctx = piglit_get_glx_context(dpy, visinfo);
+               glXMakeCurrent(dpy, win, ctx);
+
+               /* Ok, not nice but should be safe due to all threads working
+                  on the same type of context. */
+               pthread_mutex_lock(&mutex);
+               piglit_dispatch_default_init();
+               pthread_mutex_unlock(&mutex);
+
+               vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, 
vert_shader_text);
+               piglit_check_gl_error(GL_NO_ERROR);
+
+               frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, 
frag_shader_text);
+               piglit_check_gl_error(GL_NO_ERROR);
+
+               program = piglit_link_simple_program(vert_shader, frag_shader);
+               piglit_check_gl_error(GL_NO_ERROR);
+
+               glUseProgram(program);
+               piglit_check_gl_error(GL_NO_ERROR);
+
+               glXDestroyContext(dpy, ctx);
+       }
+
+       return NULL;
+}
+
+int
+main(int argc, char **argv)
+{
+       int ret;
+       pthread_t thread1, thread2;
+
+       pthread_mutex_init(&mutex, NULL);
+
+       /* Now, spawn some threads that compile simple shaders.
+        */
+       pthread_create(&thread1, NULL, thread_func, NULL);
+       pthread_create(&thread2, NULL, thread_func, NULL);
+
+       ret = pthread_join(thread1, NULL);
+       assert(ret == 0);
+       ret = pthread_join(thread2, NULL);
+       assert(ret == 0);
+
+       pthread_mutex_destroy(&mutex);
+
+       piglit_report_result(PIGLIT_PASS);
+       return 0;
+}
-- 
1.8.1.4

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