The test is written in GLSL 1.1 which doesn't allow storage qualifiers.
The AMD_conservative_depth specification references them but it is written
against a later GLSL spec.
---
tests/shaders/link-mismatch-layout-02.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/shaders/link-mismatch-layout-02.c
b/tests/shaders/link-mismatch-layout-02.c
index 49b0be0..0f7ec4a 100644
--- a/tests/shaders/link-mismatch-layout-02.c
+++ b/tests/shaders/link-mismatch-layout-02.c
@@ -43,7 +43,7 @@ PIGLIT_GL_TEST_CONFIG_END
static const char layout_greater[] =
"#extension GL_AMD_conservative_depth: require\n"
- "layout(depth_greater) out float gl_FragDepth;\n"
+ "layout(depth_greater) float gl_FragDepth;\n"
"vec4 foo(void);\n"
"void main(void)\n"
"{\n"
@@ -52,7 +52,7 @@ static const char layout_greater[] =
static const char layout_less[] =
"#extension GL_AMD_conservative_depth: require\n"
- "layout(depth_less) out float gl_FragDepth;\n"
+ "layout(depth_less) float gl_FragDepth;\n"
"vec4 foo(void)\n"
"{\n"
" return vec4(1.0);\n"
--
1.7.10.4
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