On 06/08/2013 01:04 PM, Ian Romanick wrote:
From: Ian Romanick <[email protected]>

THIS IS NOT REQUIRED BY ANY VERSION OF THE OpenGL SPECIFICATION!

However, almost every OpenGL implementation happens to behave this way
when there is a single vertex shader compilation unit linked into the
program.  As a result, some programs accidentally rely on this behavior.
If the application was never tested on a implementation that behaves any
other way, there's a reasonable chance it has bugs without its
developers even knowing.

Signed-off-by: Ian Romanick <[email protected]>
Cc: Chad Versace <[email protected]>
---
  tests/all.tests                            |   1 +
  tests/spec/gl-2.0/api/CMakeLists.gl.txt    |   1 +
  tests/spec/gl-2.0/api/attrib-assignments.c | 111 +++++++++++++++++++++++++++++
  3 files changed, 113 insertions(+)
  create mode 100644 tests/spec/gl-2.0/api/attrib-assignments.c

Reviewed-by: Chad Versace <[email protected]>
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