Paul Berry <[email protected]> writes: > When testing geometry shaders, glslparsertest must set > GL_GEOMETRY_VERTICES_OUT_ARB before linking, since the default value > of this setting (0) is fairly useless. > > Previously, we were accidentally passing the shader name to > glProgramParameteri() instead of the program name, causing spurious > errors. > --- > tests/glslparsertest/glslparsertest.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/tests/glslparsertest/glslparsertest.c > b/tests/glslparsertest/glslparsertest.c > index 1256b09..bba6cb3 100644 > --- a/tests/glslparsertest/glslparsertest.c > +++ b/tests/glslparsertest/glslparsertest.c > @@ -252,7 +252,7 @@ test(void) > * GL_GEOMETRY_VERTICES_OUT_ARB is zero, which > * is useless for testing. Use a value of 3. > */ > - glProgramParameteriARB(prog, > + glProgramParameteriARB(shader_prog, > GL_GEOMETRY_VERTICES_OUT_ARB, > 3);
Reviewed-by: Eric Anholt <[email protected]>
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