On 06/12/2013 09:31 AM, Frank Henigman wrote:
New test for loading texture data from one thread and context while drawing
with those textures from another thread and shared context. The threads are
synchronized so they do not attempt to use the same texture at the same time.
v2
- use MIT license
- fix formatting
- correct float pixel value is integer/255, not integer/256
- may not have alpha channel, so don't probe it
- sleep to prevent starvation
- passes on pineview with intel driver and nvidia
Signed-off-by: Frank Henigman <[email protected]>
Passes on NVIDIA for me now.
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]
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