**NAK this email. It is a duplicate.**
On Thu, Aug 1, 2013 at 10:42 AM, Steve Miller <[email protected]> wrote: > --- > .../basic-qualifiers-both-origin-and-pixel.frag | 26 > +++++++++++++++++++ > .../compiler/basic-qualifiers-layout-illegal.frag | 29 > ++++++++++++++++++++++ > .../compiler/basic-qualifiers-nothing.frag | 25 > +++++++++++++++++++ > .../compiler/basic-qualifiers-origin.frag | 26 > +++++++++++++++++++ > .../compiler/basic-qualifiers-pixel-center.frag | 26 > +++++++++++++++++++ > .../compiler/redeclaration-after-use.frag | 23 +++++++++++++++++ > .../compiler/redeclaration-outside-fs.vert | 27 > ++++++++++++++++++++ > 7 files changed, 182 insertions(+) > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-both-origin-and-pixel.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-layout-illegal.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-nothing.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-origin.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-pixel-center.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-after-use.frag > create mode 100644 > tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-outside-fs.vert > > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-both-origin-and-pixel.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-both-origin-and-pixel.frag > new file mode 100644 > index 0000000..7b40f9b > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-both-origin-and-pixel.frag > @@ -0,0 +1,26 @@ > +// [config] > +// expect result: pass > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). The layout qualifier identifiers for gl_FragCoord are > +* layout-qualifier-id: > +* origin_upper_left > +* pixel_center_integer > +* > +*/ > + > +#version 150 > + > +layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-layout-illegal.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-layout-illegal.frag > new file mode 100644 > index 0000000..9c2f9c9 > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-layout-illegal.frag > @@ -0,0 +1,29 @@ > +// [config] > +// expect result: fail > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). The layout qualifier identifiers for gl_FragCoord are > +* layout-qualifier-id: > +* origin_upper_left > +* pixel_center_integer > +* > +* Test should fail because input layout should only apply to gl_FragCoord. > +*/ > + > +#version 150 > + > +layout(origin_upper_left, pixel_center_integer) in vec2 gl_PointCoord; > + > +layout(origin_upper_left, pixel_center_integer) in bool gl_FrontFacing; > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-nothing.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-nothing.frag > new file mode 100644 > index 0000000..8abc4e4 > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-nothing.frag > @@ -0,0 +1,25 @@ > +// [config] > +// expect result: pass > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). > +* > +* Redeclarations are done as follows > +* in vec4 gl_FragCoord; // redeclaration that changes nothing is > allowed > +*/ > + > +#version 150 > + > +in vec4 gl_FragCoord; > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-origin.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-origin.frag > new file mode 100644 > index 0000000..d415290 > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-origin.frag > @@ -0,0 +1,26 @@ > +// [config] > +// expect result: pass > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). The layout qualifier identifiers for gl_FragCoord are > +* layout-qualifier-id: > +* origin_upper_left > +* pixel_center_integer > +* > +*/ > + > +#version 150 > + > +layout(origin_upper_left) in vec4 gl_FragCoord; > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-pixel-center.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-pixel-center.frag > new file mode 100644 > index 0000000..5e6c9c6 > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/basic-qualifiers-pixel-center.frag > @@ -0,0 +1,26 @@ > +// [config] > +// expect result: pass > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). The layout qualifier identifiers for gl_FragCoord are > +* layout-qualifier-id: > +* origin_upper_left > +* pixel_center_integer > +* > +*/ > + > +#version 150 > + > +layout(pixel_center_integer) in vec4 gl_FragCoord; > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-after-use.frag > b/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-after-use.frag > new file mode 100644 > index 0000000..5b4d96e > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-after-use.frag > @@ -0,0 +1,23 @@ > +// [config] > +// expect result: fail > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Within any shader, the first redeclarations of gl_FragCoord must appear > +* before any use of gl_FragCoord. > +*/ > + > +#version 150 > + > +vec2 a = gl_FragCoord.xy; > + > +in vec4 gl_FragCoord; //redeclaration after use should be illegal > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > diff --git > a/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-outside-fs.vert > b/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-outside-fs.vert > new file mode 100644 > index 0000000..97cf31c > --- /dev/null > +++ > b/tests/spec/arb_fragment_coord_conventions/compiler/redeclaration-outside-fs.vert > @@ -0,0 +1,27 @@ > +// [config] > +// expect result: fail > +// glsl_version: 1.50 > +// check_link: false > +// [end config] > +/* > +* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says: > +* Fragment shaders can have an input layout only for redeclaring the > +* built-in variable gl_FragCoord (see section 7.2 Fragment Shader Special > +* Variables). The layout qualifier identifiers for gl_FragCoord are > +* layout-qualifier-id: > +* origin_upper_left > +* pixel_center_integer > +* > +* This test assumes that gl_FragCoord cannot be redeclared anywhere other > than a fragment shader. > +*/ > + > +#version 150 > + > +in vec4 gl_FragCoord; //redeclaration in a VS > + > +void main() { > + > + gl_FragColor(gl_FragCoord.x, gl_FragCoord.y, > + gl_FragCoord.z, gl_FragCoord.z); > + > +} > -- > 1.8.3.1 > >
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