On 6 August 2013 10:29, Nicholas Mack <[email protected]> wrote:
> Two tests: vertex shader, fragment shader
>
I'd prefer to see this test exercise the layout qualifiers that are new to
GLSL 1.50 (namely the geometry shader input and output layout qualifiers)
because that's where we're likely to have bugs.
So for example, we might have a test to verify that trying to do
"layout(triangles) in;" inside a function results in a compile error, and a
similar test for "layout(triangles) out;". Both of these tests should be
".geom" files, since those constructs are only permitted in geometry
shaders.
> ---
> tests/spec/glsl-1.50/compiler/layout-global-only.frag | 15 +++++++++++++++
> tests/spec/glsl-1.50/compiler/layout-global-only.vert | 16
> ++++++++++++++++
> 2 files changed, 31 insertions(+)
> create mode 100644 tests/spec/glsl-1.50/compiler/layout-global-only.frag
> create mode 100644 tests/spec/glsl-1.50/compiler/layout-global-only.vert
>
> diff --git a/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> b/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> new file mode 100644
> index 0000000..84e9409
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/compiler/layout-global-only.frag
> @@ -0,0 +1,15 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// check_link: true
> +// [end config]
> +//
> +// Section 4.3.8(Layout Qualifiers) of the GLSL 1.50 spec says:
> +// "Declarations of layouts can only be made at global scope"
> +
> +#version 150
> +
> +void main()
> +{
> + layout(pixel_center_integer) in vec4 gl_FragCoord;
> +}
> diff --git a/tests/spec/glsl-1.50/compiler/layout-global-only.vert
> b/tests/spec/glsl-1.50/compiler/layout-global-only.vert
> new file mode 100644
> index 0000000..e34a089
> --- /dev/null
> +++ b/tests/spec/glsl-1.50/compiler/layout-global-only.vert
> @@ -0,0 +1,16 @@
> +// [config]
> +// expect_result: fail
> +// glsl_version: 1.50
> +// check_link: true
> +// [end config]
> +//
> +// Section 4.3.8(Layout Qualifiers) of the GLSL 1.50 spec says:
> +// "Declarations of layouts can only be made at global scope"
> +
> +#version 150
> +
> +void main()
> +{
> + layout(pixel_center_origin) in vec4 b;
> + gl_Position = b;
> +}
> --
> 1.8.3.1
>
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