This must've been cut and pasted from a vertex shader by accident. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Nicholas Mack <nichm...@gmail.com> --- tests/spec/glsl-1.50/compiler/layout-global-only.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/glsl-1.50/compiler/layout-global-only.frag b/tests/spec/glsl-1.50/compiler/layout-global-only.frag index e1aa65b..55b7811 100644 --- a/tests/spec/glsl-1.50/compiler/layout-global-only.frag +++ b/tests/spec/glsl-1.50/compiler/layout-global-only.frag @@ -12,5 +12,5 @@ void main() { layout(pixel_center_integer) vec4 fc; - gl_Position = fc; + gl_FragColor = vec4(1.); } -- 1.8.3.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit