On 23 August 2013 16:32, Matt Turner <[email protected]> wrote: > The GLSL spec doesn't guarantee that a linking error won't happen. > --- > .../built-in-functions/const-bitCount.shader_test | 40 > ++++++++-------------- > .../const-bitfieldExtract.shader_test | 23 +++++-------- > .../const-bitfieldInsert.shader_test | 20 ++++------- > .../const-bitfieldReverse.shader_test | 32 +++++++---------- > .../built-in-functions/const-findLSB.shader_test | 40 > ++++++++-------------- > .../built-in-functions/const-findMSB.shader_test | 26 +++++--------- > 6 files changed, 66 insertions(+), 115 deletions(-) >
Reviewed-by: Paul Berry <[email protected]>
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