On 23 August 2013 16:32, Matt Turner <[email protected]> wrote:

> The GLSL spec doesn't guarantee that a linking error won't happen.
> ---
>  .../built-in-functions/const-bitCount.shader_test  | 40
> ++++++++--------------
>  .../const-bitfieldExtract.shader_test              | 23 +++++--------
>  .../const-bitfieldInsert.shader_test               | 20 ++++-------
>  .../const-bitfieldReverse.shader_test              | 32 +++++++----------
>  .../built-in-functions/const-findLSB.shader_test   | 40
> ++++++++--------------
>  .../built-in-functions/const-findMSB.shader_test   | 26 +++++---------
>  6 files changed, 66 insertions(+), 115 deletions(-)
>

Reviewed-by: Paul Berry <[email protected]>
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