Ian Romanick <[email protected]> writes:

> From: Ian Romanick <[email protected]>
>
> Instead of replicating the same code over and over and over, just put it
> in one file that each shader test can reference.

I've been meaning to kill "[vertex/fragment shader file]" support from
shader_runner for a while. :(

What I don't like about it is that it scatters the information about a
particular test to more places, which shader_runner had helped reduce
significantly.  And this feature is used very rarely -- looking at the
current list of tests using it, they mostly look like the first few
shader_runner tests we made.

For the changes you wanted to do in this series, a sed job looks like it
would have been just fine.

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