Ian Romanick <[email protected]> writes: > From: Ian Romanick <[email protected]> > > Instead of replicating the same code over and over and over, just put it > in one file that each shader test can reference.
I've been meaning to kill "[vertex/fragment shader file]" support from shader_runner for a while. :( What I don't like about it is that it scatters the information about a particular test to more places, which shader_runner had helped reduce significantly. And this feature is used very rarely -- looking at the current list of tests using it, they mostly look like the first few shader_runner tests we made. For the changes you wanted to do in this series, a sed job looks like it would have been just fine.
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