From: Ian Romanick <[email protected]>

Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
---
 tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test     | 2 +-
 tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test 
b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
index 04b65f2..38bb7f4 100644
--- a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
+++ b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRect.shader_test
@@ -9,7 +9,7 @@ out vec2 texcoords;
 void main()
 {
        gl_Position = piglit_vertex;
-       texcoords = texcoords = (piglit_vertex.xy + 1.0) / 2.0;
+       texcoords = (piglit_vertex.xy + 1.0) / 2.0;
 }
 
 [fragment shader]
diff --git 
a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test 
b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
index 4caa913..c73790c 100644
--- a/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
+++ b/tests/spec/glsl-1.40/execution/glsl-fs-shadow2DRectProj.shader_test
@@ -10,7 +10,7 @@ out vec2 texcoords;
 void main()
 {
        gl_Position = piglit_vertex;
-       texcoords = texcoords = (piglit_vertex.xy + 1.0) / 2.0;
+       texcoords = (piglit_vertex.xy + 1.0) / 2.0;
 }
 
 [fragment shader]
-- 
1.8.1.4

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