Add piglit_link_simple_program_multiple_shader()
Add piglit_build_simple_program_multiple_shader()
Add piglit_build_simple_program_unlinked_multiple_shader()
---
 tests/util/piglit-shader.c | 126 +++++++++++++++++++++++++++++++++++++++++++++
 tests/util/piglit-shader.h |   7 +++
 2 files changed, 133 insertions(+)

diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
index f7bd06f..2635a90 100644
--- a/tests/util/piglit-shader.c
+++ b/tests/util/piglit-shader.c
@@ -322,3 +322,129 @@ piglit_build_simple_program(const char *vs_source, const 
char *fs_source)
 
        return prog;
 }
+
+GLint piglit_link_simple_program_multiple_shaders(GLint shader1, ...)
+{
+       va_list ap;
+       GLint prog, sh;
+
+       piglit_require_GLSL();
+
+       prog = glCreateProgram();
+
+       va_start(ap, shader1);
+       sh = shader1;
+
+       while(sh != 0) {
+               glAttachShader(prog, sh);
+               sh = va_arg(ap, GLint);
+       }
+
+       va_end(ap);
+
+       /* If the shaders reference piglit_vertex or piglit_tex, bind
+        * them to some fixed attribute locations so they can be used
+        * with piglit_draw_rect_tex() in GLES.
+        */
+       glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_vertex");
+       glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_texcoord");
+
+       glLinkProgram(prog);
+
+       if (!piglit_link_check_status(prog)) {
+               glDeleteProgram(prog);
+               prog = 0;
+       }
+
+       return prog;
+}
+
+/**
+ * Builds and links a program from optional sources,  but does not link
+ * it. Requires to pass 0 as the final argument. If there is a compile failure,
+ * the test is terminated.
+ */
+GLint
+piglit_build_simple_program_unlinked_multiple_shader(GLenum target1,
+                                                    const char *source1,
+                                                    ...)
+{
+       va_list ap;
+       GLuint prog;
+       const char *sh;
+       GLenum t;
+
+       piglit_require_GLSL();
+       prog = glCreateProgram();
+
+       va_start(ap, source1);
+
+       sh = source1;
+       t = target1;
+
+       while(t != 0) {
+               GLuint shader = piglit_compile_shader_text(t, sh);
+
+               glAttachShader(prog, shader);
+               glDeleteShader(shader);
+
+               t  = va_arg(ap, GLenum);
+               sh = va_arg(ap, char*);
+       }
+
+       va_end(ap);
+
+       return prog;
+}
+
+/**
+ * Builds and links a program from optional sources, requires
+ * to pass 0 as the final argument, throwing PIGLIT_FAIL on error.
+ */
+GLint
+piglit_build_simple_program_multiple_shader(GLenum target1,
+                                           const char *source1,
+                                           ...)
+{
+       va_list ap;
+       GLuint prog;
+       const char *sh;
+       GLenum t;
+
+       piglit_require_GLSL();
+       prog = glCreateProgram();
+
+       va_start(ap, source1);
+
+       sh = source1;
+       t = target1;
+
+       while(t != 0) {
+               GLuint shader = piglit_compile_shader_text(t, sh);
+
+               glAttachShader(prog, shader);
+               glDeleteShader(shader);
+
+               t  = va_arg(ap, GLenum);
+               sh = va_arg(ap, char*);
+       }
+
+       va_end(ap);
+
+       /* If the shaders reference piglit_vertex or piglit_tex, bind
+        * them to some fixed attribute locations so they can be used
+        * with piglit_draw_rect_tex() in GLES.
+        */
+       glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_vertex");
+       glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_texcoord");
+
+       glLinkProgram(prog);
+
+       if (!piglit_link_check_status(prog)) {
+               glDeleteProgram(prog);
+               prog = 0;
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       return prog;
+}
diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
index 8f18f0a..5b7c0cd 100644
--- a/tests/util/piglit-shader.h
+++ b/tests/util/piglit-shader.h
@@ -38,6 +38,13 @@ GLint piglit_link_simple_program(GLint vs, GLint fs);
 GLint piglit_build_simple_program(const char *vs_source, const char 
*fs_source);
 GLuint piglit_build_simple_program_unlinked(const char *vs_source,
                                            const char *fs_source);
+GLint piglit_link_simple_program_multiple_shaders(GLint shader1, ...);
+GLint piglit_build_simple_program_unlinked_multiple_shader(GLenum target1,
+                                                          const char *source1,
+                                                          ...);
+GLint piglit_build_simple_program_multiple_shader(GLenum target1,
+                                                 const char *source1,
+                                                 ...);
 
 #if defined(PIGLIT_USE_OPENGL_ES1)
 #define glAttachShader assert(!"glAttachShader does not exist in ES1")
-- 
1.8.3.1

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