On 09/09/2013 02:54 PM, Nicholas Mack wrote:
---
  tests/spec/glsl-1.50/compiler/layout-global-only-out.geom             | 2 +-
  tests/spec/glsl-1.50/compiler/output-struct.geom                      | 2 +-
  tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c       | 2 +-
  tests/spec/glsl-1.50/execution/varying-struct-basic-gs-fs.shader_test | 2 +-
  tests/spec/glsl-1.50/execution/varying-struct-basic-vs-gs.shader_test | 2 +-
  tests/spec/glsl-1.50/linker/gs-must-specify-input-type.shader_test    | 2 +-
  tests/spec/glsl-1.50/linker/gs-must-specify-max-vertices.shader_test  | 2 +-
  tests/spec/glsl-1.50/linker/gs-without-vs.shader_test                 | 2 +-
  8 files changed, 8 insertions(+), 8 deletions(-)


Looks good to me. Patch 2 is
Reviewed-by: Chad Versace <[email protected]>

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