On 09/09/2013 02:54 PM, Nicholas Mack wrote:
--- tests/spec/glsl-1.50/compiler/layout-global-only-out.geom | 2 +- tests/spec/glsl-1.50/compiler/output-struct.geom | 2 +- tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c | 2 +- tests/spec/glsl-1.50/execution/varying-struct-basic-gs-fs.shader_test | 2 +- tests/spec/glsl-1.50/execution/varying-struct-basic-vs-gs.shader_test | 2 +- tests/spec/glsl-1.50/linker/gs-must-specify-input-type.shader_test | 2 +- tests/spec/glsl-1.50/linker/gs-must-specify-max-vertices.shader_test | 2 +- tests/spec/glsl-1.50/linker/gs-without-vs.shader_test | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-)
Looks good to me. Patch 2 is Reviewed-by: Chad Versace <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
