---
 tests/all.tests                                    |   1 +
 .../gl-3.2/layered-rendering/CMakeLists.gl.txt     |   1 +
 .../framebuffer-layered-attachments.c              | 166 +++++++++++++++++++++
 3 files changed, 168 insertions(+)
 create mode 100644 
tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c

diff --git a/tests/all.tests b/tests/all.tests
index 7057134..8c657c5 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -754,6 +754,7 @@ spec['!OpenGL 3.2/layered-rendering/clear-color'] = 
concurrent_test('gl-3.2-laye
 spec['!OpenGL 3.2/layered-rendering/clear-depth'] = 
concurrent_test('gl-3.2-layered-rendering-clear-depth')
 spec['!OpenGL 3.2/layered-rendering/framebuffertexture-buffer-textures'] = 
concurrent_test('gl-3.2-layered-rendering-framebuffertexture-buffer-textures')
 spec['!OpenGL 3.2/layered-rendering/readpixels'] = 
concurrent_test('gl-3.2-layered-rendering-readpixels')
+spec['!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments'] = 
concurrent_test('gl-3.2-layered-rendering-framebuffer-layered-attachments')
 
 spec['!OpenGL 3.3/minmax'] = concurrent_test('gl-3.3-minmax')
 spec['!OpenGL 3.3/required-renderbuffer-attachment-formats'] = 
concurrent_test('gl-3.0-required-renderbuffer-attachment-formats 33')
diff --git a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt 
b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
index 068f0a9..494cc99 100644
--- a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ link_libraries (
 piglit_add_executable (gl-3.2-layered-rendering-blit blit.c)
 piglit_add_executable (gl-3.2-layered-rendering-clear-color clear-color.c)
 piglit_add_executable (gl-3.2-layered-rendering-clear-depth clear-depth.c)
+piglit_add_executable 
(gl-3.2-layered-rendering-framebuffer-layered-attachments 
framebuffer-layered-attachments.c)
 piglit_add_executable 
(gl-3.2-layered-rendering-framebuffertexture-buffer-textures 
framebuffertexture-buffer-textures.c)
 piglit_add_executable (gl-3.2-layered-rendering-readpixels readpixels.c)
 # vim: ft=cmake:
diff --git 
a/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c 
b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c
new file mode 100644
index 0000000..d6e5b46
--- /dev/null
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffer-layered-attachments.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file framebuffer-layered-attachments.c
+ *
+ * Section 6.1.11(Querying GL State) From GL spec 3.2 core:
+ *
+ * void GetFramebufferAttachmentParameteriv( enum target, enum attachment,
+ *                                          enum pname, int *params );
+ *
+ * If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will contain
+ * TRUE if an entire level of a three-dimesional texture, cube map texture,
+ * or one-or two-dimensional array texture is attached. Otherwise, params will
+ * contain FALSE.
+ *
+ *
+ * Section 4.4.2(Framebuffer Objects) From GL spec 3.2 core:
+ *
+ * void FramebufferTexture( enum target, enum attachment, uint texture,
+ *                          int level );
+ *
+ * If texture is the name of a three-dimensional texture, cube map texture,
+ * one-or two-dimensional array texture, or two-dimensional multisample array
+ * texture, the texture level attached to the framebuffer attachment point is
+ * an array of images, and the framebuffer attachment is considered layered.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 32;
+       config.supports_gl_core_version   = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLenum textureType[] = {
+       GL_TEXTURE_3D,
+       GL_TEXTURE_CUBE_MAP,
+       GL_TEXTURE_1D_ARRAY,
+       GL_TEXTURE_2D_ARRAY,
+       GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+};
+
+GLuint
+create_bind_texture(GLenum textureType) {
+       int i;
+       GLuint texture;
+       glGenTextures(1, &texture);
+       glBindTexture(textureType, texture);
+
+       switch(textureType) {
+       case GL_TEXTURE_2D:
+       case GL_TEXTURE_1D_ARRAY:
+               glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+               glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT);
+               glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT);
+               glTexImage2D(textureType, 0, GL_RGB, 10, 10,
+                            0, GL_RGB, GL_FLOAT, NULL);
+               break;
+       case GL_TEXTURE_3D:
+       case GL_TEXTURE_2D_ARRAY:
+               glTexParameteri(textureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+               glTexParameteri(textureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+               glTexParameteri(textureType, GL_TEXTURE_WRAP_S, GL_REPEAT);
+               glTexParameteri(textureType, GL_TEXTURE_WRAP_T, GL_REPEAT);
+               glTexParameteri(textureType, GL_TEXTURE_WRAP_R, GL_REPEAT);
+               glTexImage3D(textureType, 0, GL_RGB, 10, 10, 6, 0, GL_RGB,
+                            GL_FLOAT, NULL);
+               break;
+       case GL_TEXTURE_CUBE_MAP:
+               for(i = 0; i < 6; i++) {
+                       glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
+                                    GL_RGB, 10, 10, 0, GL_RGB, GL_FLOAT, NULL);
+               }
+               break;
+       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+               glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 4,
+                                       GL_RGB, 10, 10, 2, GL_FALSE);
+               break;
+       }
+
+       return texture;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       int i;
+       bool pass = true;
+       GLenum fbStatus;
+       GLuint fbo, texture;
+       GLint attachmentLayeredStatus;
+
+       for(i = 0; i < ARRAY_SIZE(textureType); i++) {
+               glGenFramebuffers(1, &fbo);
+               glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+               texture = create_bind_texture(textureType[i]);
+               glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                                    texture, 0);
+
+               if(!piglit_check_gl_error(GL_NO_ERROR)) {
+                       printf("Error creating texture and framebuffer setup\n"
+                              "texture type: %s\n",
+                              piglit_get_gl_enum_name(textureType[i]));
+                       glDeleteFramebuffers(1, &fbo);
+                       glDeleteTextures(1, &texture);
+                       piglit_report_result(PIGLIT_FAIL);
+               }
+
+               fbStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+               if(fbStatus != GL_FRAMEBUFFER_COMPLETE) {
+                       printf("Framebuffer Status: %s\n",
+                               piglit_get_gl_enum_name(fbStatus));
+                       glDeleteFramebuffers(1, &fbo);
+                       glDeleteTextures(1, &texture);
+                       piglit_report_result(PIGLIT_FAIL);
+               }
+
+               /* Check if the attachment is layered */
+               glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+                                                     GL_COLOR_ATTACHMENT0,
+                                                     
GL_FRAMEBUFFER_ATTACHMENT_LAYERED,
+                                                     &attachmentLayeredStatus);
+
+               pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+               if(attachmentLayeredStatus != GL_TRUE) {
+                       pass = false;
+               }
+
+               glDeleteFramebuffers(1, &fbo);
+               glDeleteTextures(1, &texture);
+       }
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       /* UNREACHABLE */
+       return PIGLIT_FAIL;
+}
-- 
1.8.3.1

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