---
 .../built-in-functions/fs-umulExtended.shader_test | 41 ++++++++++++++++++++++
 1 file changed, 41 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended.shader_test

diff --git 
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended.shader_test
 
b/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended.shader_test
new file mode 100644
index 0000000..afc23f4
--- /dev/null
+++ 
b/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-umulExtended.shader_test
@@ -0,0 +1,41 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+out vec4 frag_color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_msb, expected_lsb;
+
+void main()
+{
+       frag_color = vec4(0.0, 1.0, 0.0, 1.0);
+
+       uvec4 msb, lsb;
+       umulExtended(x, y, msb, lsb);
+
+       if (msb != expected_msb)
+               frag_color.r = 1.0;
+       if (lsb != expected_lsb)
+               frag_color.b = 1.0;
+}
+
+[test]
+uniform uvec4 x 1 1 1 1
+uniform uvec4 y 1 2 3 4
+uniform uvec4 expected_msb 0 0 0 0
+uniform uvec4 expected_lsb 1 2 3 4
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
+uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
+uniform uvec4 expected_msb 0x1 0x1 0x1 0xFFFFFFFE
+uniform uvec4 expected_lsb 0 0x10000000 0xFFFFFFFE 0x1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
-- 
1.8.1.5

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