---
 .../vs-umulExtended-only-msb.shader_test           | 47 ++++++++++++++++++++++
 1 file changed, 47 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-msb.shader_test

diff --git 
a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-msb.shader_test
 
b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-msb.shader_test
new file mode 100644
index 0000000..9eff8ea
--- /dev/null
+++ 
b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended-only-msb.shader_test
@@ -0,0 +1,47 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_msb;
+
+void main()
+{
+       gl_Position = piglit_vertex;
+
+       color = vec4(0.0, 1.0, 0.0, 1.0);
+
+       uvec4 msb, lsb;
+       umulExtended(x, y, msb, lsb);
+
+       if (msb != expected_msb)
+               color.r = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+       frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 1 1 1
+uniform uvec4 y 1 2 3 4
+uniform uvec4 expected_msb 0 0 0 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
+uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
+uniform uvec4 expected_msb 0x1 0x1 0x1 0xFFFFFFFE
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
-- 
1.8.1.5

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