---
 ...locks-array-index-needed-to-access-members.vert | 25 ++++++++++++++++++++++
 1 file changed, 25 insertions(+)
 create mode 100644 
tests/spec/glsl-1.50/compiler/interface-blocks-array-index-needed-to-access-members.vert

diff --git 
a/tests/spec/glsl-1.50/compiler/interface-blocks-array-index-needed-to-access-members.vert
 
b/tests/spec/glsl-1.50/compiler/interface-blocks-array-index-needed-to-access-members.vert
new file mode 100644
index 0000000..1a491af
--- /dev/null
+++ 
b/tests/spec/glsl-1.50/compiler/interface-blocks-array-index-needed-to-access-members.vert
@@ -0,0 +1,25 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// check_link: true
+// [end config]
+//
+// Tests that in order to access a block member in a block array, the array
+// index must be included.
+//
+// GLSLangSpec.1.50.11, 4.3.7 Interface Blocks:
+// "For blocks declared as arrays, the array index must also be included
+//  when accessing members"
+
+#version 150
+
+out Block {
+       float a;
+       vec3 b;
+} array_blocks[2];
+
+void main()
+{
+       array_blocks.a = 5.0;
+
+}
-- 
1.8.3.1

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