---
.../struct/struct-name-uses-gl-prefix.vert | 22 ++++++++++++++++++++++
1 file changed, 22 insertions(+)
create mode 100644
tests/spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert
diff --git
a/tests/spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert
b/tests/spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert
new file mode 100644
index 0000000..9cc9d55
--- /dev/null
+++ b/tests/spec/glsl-1.10/compiler/struct/struct-name-uses-gl-prefix.vert
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// check_link: true
+// [end config]
+//
+// From section 3.7 (Identifiers) of the GLSL 1.10 spec:
+//
+// Identifiers starting with "gl_" are reserved for use by OpenGL
+// and may not be declared in a shader as either a variable or a
+// function.
+//
+// Consequently, a struct's name may not start with "gl_".
+
+struct gl_ProsciuttoHoagie {
+ vec4 a;
+};
+
+void main()
+{
+ gl_Position = vec4(0.0);
+}
--
1.8.4
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