From: Ian Romanick <ian.d.roman...@intel.com>

This covers most of the errors mentioned in the spec that aren't
already covered in cannot-bind-when-active.c and gen-names-only.c.
Most of the other errors should be covered by existing
EXT_transform_feedback tests.

Mesa currently passes all of these tests.

NVIDIA (304.64 on GTX 260) fails several subtests.

    Pause active feedback only: Incorrectly generates error in
    glEndTransformFeedback.

    TransformFeedbackVaryings only when inactive: Doesn't generate any
    errors when it should.

    Draw only from "ended" object: Generates GL_INVALID_VALUE instead
    of GL_INVALID_OPERATION.

AMD has not been tested.

v2: Convert to use piglit subtest reporting.  Fix fs_only_prog to
actually only have a fragment shader attached.

v3: Quite significant re-write.  Per Paul's suggestion, each of the
tests is no a subtest that can be individually selected from the command
line.  This uses infrastructure in piglit-framework-gl to handle the
subtests.  This also eliminates the work-around for NVIDIA's
glEndTransformFeedback-while-paused bug.

The code currently in all.tests for getting the list of subtests is
just a place holder.  We'll want to refactor this out somewhere else
before pushing.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Cc: Kenneth Graunke <kenn...@whitecape.org>
Cc: Paul Berry <stereotype...@gmail.com>
Cc: Dylan Baker <baker.dyla...@gmail.com>
---
 tests/all.tests                                    |   9 +
 .../spec/arb_transform_feedback2/CMakeLists.gl.txt |   1 +
 tests/spec/arb_transform_feedback2/api-errors.c    | 626 +++++++++++++++++++++
 3 files changed, 636 insertions(+)
 create mode 100644 tests/spec/arb_transform_feedback2/api-errors.c

diff --git a/tests/all.tests b/tests/all.tests
index ac95e7a..60128ec 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -6,6 +6,7 @@ import os
 import os.path as path
 import platform
 import shlex
+import subprocess
 
 from framework.core import Group, TestProfile
 from framework.exectest import PlainExecTest
@@ -2306,6 +2307,14 @@ arb_transform_feedback2['draw-auto'] = 
PlainExecTest(['arb_transform_feedback2-d
 arb_transform_feedback2['istranformfeedback'] = 
PlainExecTest(['arb_transform_feedback2-istransformfeedback', '-auto'])
 arb_transform_feedback2['glGenTransformFeedbacks names only'] = 
concurrent_test('arb_transform_feedback2-gen-names-only')
 arb_transform_feedback2['cannot bind when another object is active'] = 
concurrent_test('arb_transform_feedback2-cannot-bind-when-active')
+
+process = subprocess.Popen([path.join(testBinDir, 
'arb_transform_feedback2-api-errors'), '-list-subtests'], 
stdout=subprocess.PIPE)
+
+arb_transform_feedback2['misc. API error checks'] = {}
+for line in process.stdout:
+    [option, name] = line.split(":")
+    arb_transform_feedback2['misc. API error checks'][name.strip()] = 
concurrent_test('arb_transform_feedback2-api-errors -subtest 
{0}'.format(option.strip()))
+
 arb_transform_feedback2['misc. API queries'] = 
concurrent_test('arb_transform_feedback2-api-queries')
 arb_transform_feedback2['counting with pause'] = 
concurrent_test('arb_transform_feedback2-pause-counting')
 
diff --git a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt 
b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
index c6287a1..3d74f91 100644
--- a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
+++ b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt
@@ -9,6 +9,7 @@ link_libraries (
        ${OPENGL_glu_LIBRARY}
 )
 
+piglit_add_executable (arb_transform_feedback2-api-errors api-errors.c)
 piglit_add_executable (arb_transform_feedback2-api-queries api-queries.c)
 piglit_add_executable (arb_transform_feedback2-cannot-bind-when-active 
cannot-bind-when-active.c)
 piglit_add_executable (arb_transform_feedback2-change-objects-while-paused 
change-objects-while-paused.c)
diff --git a/tests/spec/arb_transform_feedback2/api-errors.c 
b/tests/spec/arb_transform_feedback2/api-errors.c
new file mode 100644
index 0000000..4858899
--- /dev/null
+++ b/tests/spec/arb_transform_feedback2/api-errors.c
@@ -0,0 +1,626 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file api-errors.c
+ * Verify a handful of error conditions required by the spec.
+ *
+ * None of these subtests is large enough to warrant a separate test case.
+ */
+
+#define PIGLIT_SUBTEST_LIST subtests
+
+#include "piglit-util-gl-common.h"
+
+static enum piglit_result delete_inactive_only(void);
+static enum piglit_result paired_begin_end(void);
+static enum piglit_result pause_active_only(void);
+static enum piglit_result resume_paused_only(void);
+static enum piglit_result vertex_shader_required(void);
+static enum piglit_result change_varyings_inactive_only(void);
+static enum piglit_result change_program_inactive_or_paused(void);
+static enum piglit_result link_program_inactive_only(void);
+static enum piglit_result resume_same_program_only(void);
+static enum piglit_result draw_from_valid_object_only(void);
+static enum piglit_result draw_from_ended_object_only(void);
+
+static const struct piglit_gl_subtest subtests[] = {
+       {
+               "Cannot delete while active",
+               "delete-inactive-only",
+               delete_inactive_only
+       },
+       {
+               "Paired begin and end",
+               "paired-begin-end",
+               paired_begin_end
+       },
+       {
+               "Pause active feedback only",
+               "pause-active-only",
+               pause_active_only
+       },
+       {
+               "Resume paused feedback only",
+               "resume-paused-only",
+               resume_paused_only
+       },
+       {
+               "Vertex shader required",
+               "vertex-shader-required",
+               vertex_shader_required
+       },
+       {
+               "TransformFeedbackVaryings only when inactive",
+               "change-varyings-inactive-only",
+               change_varyings_inactive_only
+       },
+       {
+               "Change program only when inactive or paused",
+               "change-program-inactive-or-paused",
+               change_program_inactive_or_paused
+       },
+       {
+               "Link program only when inactive",
+               "link-program-inactive-only",
+               link_program_inactive_only
+       },
+       {
+               "Resume with the same program only",
+               "resume-same-program-only",
+               resume_same_program_only
+       },
+       {
+               "Draw only from valid object",
+               "draw-from-valid-object-only",
+               draw_from_valid_object_only
+       },
+       {
+               /* Do this one last.  If it fails, it will delete the object
+                * and cause all of the othere subtests to fail.
+                */
+               "Draw only from \"ended\" object",
+               "draw-from-ended-object-only",
+               draw_from_ended_object_only
+       },
+       {
+               NULL,
+               NULL,
+               NULL
+       }
+};
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+       return PIGLIT_FAIL;
+}
+
+static const char vstext[] =
+       "varying vec4 x;\n"
+       "varying vec4 y;\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = vec4(0);\n"
+       "    x = vec4(0);\n"
+       "    y = vec4(0);\n"
+       "}"
+       ;
+
+static const char fstext[] =
+       "void main() { gl_FragColor = vec4(0); }";
+
+static const char *varyings[] = {"x"};
+static GLuint id;
+static GLuint prog;
+static GLuint fs_only_prog;
+static GLuint buf;
+
+enum piglit_result delete_inactive_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated by
+        *     DeleteTransformFeedbacks if the transform feedback operation
+        *     for any object named by <ids> is currently active."
+        *
+        * However, shortly before that it also says,
+        *
+        *     "If an active transform feedback object is deleted its name
+        *     immediately becomes unused, but the underlying object is not
+        *     deleted until it is no longer active."
+        *
+        * So, that seems a bit contradictory.
+        */
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glDeleteTransformFeedbacks(1, &id);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result paired_begin_end(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "Transform feedback commands must be paired; the error
+        *     INVALID_OPERATION is generated by BeginTransformFeedback if
+        *     transform feedback is active, and by EndTransformFeedback if
+        *     transform feedback is inactive. Transform feedback is initially
+        *     inactive."
+        *
+        * The first case is already tested by the cannot-bind-when-active
+        * test.
+        */
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result pause_active_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated by
+        *     PauseTransformFeedback if the currently bound transform
+        *     feedback is not active or is paused."
+        */
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       /* There is no need for an explicit resume here.  Section 13.2.2
+        * (Transform Feedback Primitive Capture) of the OpenGL 4.3 spec says:
+        *
+        *     "EndTransformFeedback first performs an implicit
+        *     ResumeTransformFeedback (see below) if transform feedback is
+        *     paused."
+        *
+        * NOTE: Previous versions of the spec had an error in this section
+        * that was corrected in 4.3.
+        */
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result resume_paused_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated by
+        *     ResumeTransformFeedback if the currently bound transform
+        *     feedback is not active or is not paused."
+        */
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result vertex_shader_required(void)
+{
+       bool pass = true;
+
+       if (piglit_is_extension_supported("GL_NV_transform_feedback2")) {
+               piglit_report_subtest_result(PIGLIT_SKIP,
+                                            "Vertex shader required");
+               return true;
+       }
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated by
+        *     BeginTransformFeedback if no vertex or geometry shader is
+        *     active."
+        */
+       glUseProgram(fs_only_prog);
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glUseProgram(prog);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result change_varyings_inactive_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated:
+        *
+        *         * by TransformFeedbackVaryings if the current transform
+        *           feedback object is active, even if paused;"
+        */
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glTransformFeedbackVaryings(prog, 1, varyings,
+                                   GL_INTERLEAVED_ATTRIBS);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glTransformFeedbackVaryings(prog, 1, varyings,
+                                   GL_INTERLEAVED_ATTRIBS);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result change_program_inactive_or_paused(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated:
+        *
+        *         * by UseProgram if the current transform feedback object is
+        *           active and not paused;"
+        */
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glUseProgram(fs_only_prog);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glUseProgram(fs_only_prog);
+       pass = piglit_check_gl_error(0) && pass;
+
+       /* Restore the program or glResumeTransformFeedback will generate an
+        * error.
+        */
+       glUseProgram(prog);
+       pass = piglit_check_gl_error(0) && pass;
+
+       /* Work-around drivers with glEndTransformFeedback bugs.  See
+        * pause_active_only above.
+        */
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glUseProgram(prog);
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result link_program_inactive_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated:
+        *
+        *         * by LinkProgram if <program> is the name of a program
+        *           being used by one or more transform feedback objects,
+        *           even if the objects are not currently bound or are
+        *           paused;"
+        */
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glLinkProgram(prog);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glLinkProgram(prog);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glLinkProgram(prog);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glUseProgram(0);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glLinkProgram(prog);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glUseProgram(prog);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+       pass = piglit_check_gl_error(0) && pass;
+
+       /* Work-around drivers with glEndTransformFeedback bugs.  See
+        * pause_active_only above.
+        */
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result resume_same_program_only(void)
+{
+       bool pass = true;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated:
+        *
+        *         * by ResumeTransformFeedback if the program object being
+        *           used by the current transform feedback object is not
+        *           active."
+        */
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glUseProgram(0);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glUseProgram(prog);
+       pass = piglit_check_gl_error(0) && pass;
+
+       /* Work-around drivers with glEndTransformFeedback bugs.  See
+        * pause_active_only above.
+        */
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result draw_from_valid_object_only(void)
+{
+       bool pass = true;
+       GLuint bad_id;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_VALUE is generated if <id> is not the name
+        *     of a transform feedback object."
+        */
+       glGenTransformFeedbacks(1, &bad_id);
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
+       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glDeleteTransformFeedbacks(1, &bad_id);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
+       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+enum piglit_result draw_from_ended_object_only(void)
+{
+       bool pass = true;
+       GLuint bad_id;
+
+       /* The ARB_transform_feedback2 spec says:
+        *
+        *     "The error INVALID_OPERATION is generated if
+        *     EndTransformFeedback has never been called while the object
+        *     named by <id> was bound."
+        */
+       glGenTransformFeedbacks(1, &bad_id);
+
+       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
+       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+
+       glBeginTransformFeedback(GL_TRIANGLES);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glPauseTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glDrawTransformFeedback(GL_TRIANGLES, bad_id);
+       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);
+       pass = piglit_check_gl_error(0) && pass;
+
+       /* Work-around drivers with glEndTransformFeedback bugs.  See
+        * pause_active_only above.
+        */
+       glResumeTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glEndTransformFeedback();
+       pass = piglit_check_gl_error(0) && pass;
+
+       glDeleteTransformFeedbacks(1, &bad_id);
+       pass = piglit_check_gl_error(0) && pass;
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+       GLuint vs;
+       GLuint fs;
+       enum piglit_result result;
+
+       piglit_require_transform_feedback();
+       piglit_require_GLSL();
+       piglit_require_extension("GL_ARB_transform_feedback2");
+
+       /* This is all just the boot-strap work for the test.
+        */
+       glGenBuffers(1, &buf);
+       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf);
+       glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ);
+
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);
+       prog = glCreateProgram();
+       glAttachShader(prog, vs);
+       glAttachShader(prog, fs);
+
+       glTransformFeedbackVaryings(prog, 1, varyings,
+                                   GL_INTERLEAVED_ATTRIBS);
+       glLinkProgram(prog);
+       if (!piglit_link_check_status(prog)) {
+               result = PIGLIT_FAIL;
+               goto done;
+       }
+
+       fs_only_prog = piglit_link_simple_program(fs, 0);
+       if (fs_only_prog == 0) {
+               result = PIGLIT_FAIL;
+               goto done;
+       }
+
+       glUseProgram(prog);
+
+       glGenTransformFeedbacks(1, &id);
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);
+       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+
+       result = piglit_run_selected_subtests(subtests,
+                                             config.selected_subtests,
+                                             config.num_selected_subtests,
+                                             PIGLIT_SKIP);
+
+       glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+
+done:
+       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+       glDeleteBuffers(1, &buf);
+
+       glDeleteTransformFeedbacks(1, &id);
+
+       glUseProgram(0);
+       glDeleteShader(vs);
+       glDeleteShader(fs);
+       glDeleteProgram(prog);
+       glDeleteProgram(fs_only_prog);
+
+       piglit_report_result(result);
+}
-- 
1.8.1.4

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