Previously, if drawing failed due to a GL error, no primitives would
be generated, so the test would have nothing to check, and it would
erroneously pass.  Avoid that by checking for GL errors at the end of
the test.
---
 tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c 
b/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
index d436e21..4baa4be 100644
--- a/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
+++ b/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
@@ -262,6 +262,8 @@ piglit_init(int argc, char **argv)
        }
        glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
 
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
        piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
 }
 
-- 
1.8.4

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