Previously, if drawing failed due to a GL error, no primitives would
be generated, so the test would have nothing to check, and it would
erroneously pass. Avoid that by checking for GL errors at the end of
the test.
---
tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
b/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
index d436e21..4baa4be 100644
--- a/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
+++ b/tests/spec/glsl-1.50/execution/geometry/primitive-id-restart.c
@@ -262,6 +262,8 @@ piglit_init(int argc, char **argv)
}
glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
--
1.8.4
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