On Mon, Oct 14, 2013 at 12:35 PM, Chris Forbes <[email protected]> wrote: > The projection seems spurious. Just set gl_Position = vec4(pos, 0.0, > 1.0) in your VS and lose the matrix and supporting machinery? I'll get rid of projection matrix.
> > On Tue, Oct 15, 2013 at 6:19 AM, Anuj Phogat <[email protected]> wrote: >> Signed-off-by: Anuj Phogat <[email protected]> >> --- >> tests/all.tests | 7 + >> .../arb_sample_shading/execution/CMakeLists.gl.txt | 1 + >> .../execution/builtin-gl-num-samples.cpp | 228 >> +++++++++++++++++++++ >> 3 files changed, 236 insertions(+) >> create mode 100644 >> tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp >> >> diff --git a/tests/all.tests b/tests/all.tests >> index 2aaefe8..45d640a 100644 >> --- a/tests/all.tests >> +++ b/tests/all.tests >> @@ -1323,6 +1323,13 @@ arb_sample_shading = Group() >> spec['ARB_sample_shading'] = arb_sample_shading >> add_plain_test(arb_sample_shading, 'api') >> >> +TEST_SAMPLE_COUNTS = (0, 2, 4, 6, 8, 16, 32) >> +for num_samples in TEST_SAMPLE_COUNTS: >> + test_name = ' '.join(['builtin-gl-num-samples', str(num_samples)]) >> + executable = 'arb_sample_shading-{0} -auto'.format( >> + test_name) >> + arb_sample_shading[test_name] = PlainExecTest(executable) >> + >> # Group ARB_debug_output >> arb_debug_output = Group() >> spec['ARB_debug_output'] = arb_debug_output >> diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt >> b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt >> index 36289e0..56fa0da 100644 >> --- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt >> +++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt >> @@ -11,4 +11,5 @@ link_libraries ( >> ) >> >> piglit_add_executable (arb_sample_shading-api api.c) >> +piglit_add_executable (arb_sample_shading-builtin-gl-num-samples >> builtin-gl-num-samples.cpp) >> # vim: ft=cmake: >> diff --git >> a/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp >> b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp >> new file mode 100644 >> index 0000000..b02e2df >> --- /dev/null >> +++ b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp >> @@ -0,0 +1,228 @@ >> +/* >> + * Copyright © 2013 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +/** \file builtin-gl-num-samples.cpp >> + * This test verifies that using gl_NumSamples in fragment shader >> + * program works as per ARB_sample_shading specification. >> + * >> + **/ >> + >> +#include "piglit-fbo.h" >> +using namespace piglit_util_fbo; >> + >> +const int pattern_width = 128; const int pattern_height = 128; >> + >> +PIGLIT_GL_TEST_CONFIG_BEGIN >> + >> + config.supports_gl_compat_version = 10; >> + >> + config.window_width = pattern_width; >> + config.window_height = pattern_height; >> + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | >> PIGLIT_GL_VISUAL_RGBA; >> + >> +PIGLIT_GL_TEST_CONFIG_END >> + >> +static int num_samples; >> +static unsigned prog, vao, vertex_buf; >> +static Fbo multisampled_fbo, singlesampled_fbo; >> + >> +static void >> +print_usage_and_exit(char *prog_name) >> +{ >> + printf("Usage: %s <num_samples>\n", prog_name); >> + piglit_report_result(PIGLIT_FAIL); >> +} >> + >> +void >> +compile_shader(void) >> +{ >> + static const char *vert = >> + "#version 130\n" >> + "uniform mat4 proj;\n" >> + "in vec2 pos;\n" >> + "void main()\n" >> + "{\n" >> + " gl_Position = proj * vec4(pos, 0.0, 1.0);\n" >> + "}\n"; >> + static const char *frag = >> + "#version 130\n" >> + "#extension GL_ARB_sample_shading : require\n" >> + "uniform int samples;\n" >> + "out vec4 out_color;\n" >> + "void main()\n" >> + "{\n" >> + " if (gl_NumSamples == samples)\n" >> + " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n" >> + " else\n" >> + " out_color = vec4(1.0, 0.0, 0.0, 1.0);\n" >> + "}\n"; >> + /* Compile program */ >> + prog = glCreateProgram(); >> + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert); >> + glAttachShader(prog, vs); >> + piglit_check_gl_error(GL_NO_ERROR); >> + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag); >> + glAttachShader(prog, fs); >> + glBindAttribLocation(prog, 0, "pos"); >> + glLinkProgram(prog); >> + if (!piglit_link_check_status(prog)) { >> + piglit_report_result(PIGLIT_FAIL); >> + } >> + >> + /* Set up vertex array object */ >> + glGenVertexArrays(1, &vao); >> + glBindVertexArray(vao); >> + >> + /* Set up vertex input buffer */ >> + glGenBuffers(1, &vertex_buf); >> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); >> + glEnableVertexAttribArray(0); >> + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), >> + (void *) 0); >> + >> + /* Set up element input buffer to tesselate a quad into >> + * triangles >> + */ >> + unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 }; >> + GLuint element_buf; >> + glGenBuffers(1, &element_buf); >> + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf); >> + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, >> + GL_STATIC_DRAW); >> +} >> + >> +void >> +draw_pattern_glsl(const Fbo *src_fbo, GLint samples) >> +{ >> + const float proj[4][4] = { >> + { 1, 0, 0, 0 }, >> + { 0, 1, 0, 0 }, >> + { 0, 0, 1, 0 }, >> + { 0, 0, 0, 1 }}; >> + >> + float vertex_data[4][4] = { >> + { -1, -1 }, >> + { -1, 1 }, >> + { 1, 1 }, >> + { 1, -1 }}; >> + >> + glUseProgram(prog); >> + glBindVertexArray(vao); >> + >> + /* Set up uniforms */ >> + glUseProgram(prog); >> + glUniform1i(glGetUniformLocation(prog, "samples"), samples); >> + glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1, >> + GL_TRUE, &proj[0][0]); >> + >> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf); >> + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, >> + GL_STREAM_DRAW); >> + glDrawElements(GL_TRIANGLES, 6 , GL_UNSIGNED_INT, (void *) 0); >> +} >> + >> +void >> +piglit_init(int argc, char **argv) >> +{ >> + if (argc != 2) >> + print_usage_and_exit(argv[0]); >> + >> + /* 1st arg: num_samples */ >> + char *endptr = NULL; >> + num_samples = strtol(argv[1], &endptr, 0); >> + if (endptr != argv[1] + strlen(argv[1])) >> + print_usage_and_exit(argv[0]); >> + >> + piglit_require_gl_version(21); >> + piglit_require_extension("GL_ARB_vertex_array_object"); >> + piglit_require_extension("GL_ARB_sample_shading"); >> + >> + /* Skip the test if num_samples > GL_MAX_SAMPLES */ >> + GLint max_samples; >> + glGetIntegerv(GL_MAX_SAMPLES, &max_samples); >> + if (num_samples > max_samples) >> + piglit_report_result(PIGLIT_SKIP); >> + >> + singlesampled_fbo.setup(FboConfig(0, >> + pattern_width, >> + pattern_height)); >> + >> + FboConfig msConfig(num_samples, pattern_width, pattern_height); >> + multisampled_fbo.setup(msConfig); >> + >> + compile_shader(); >> + if (!piglit_check_gl_error(GL_NO_ERROR)) { >> + piglit_report_result(PIGLIT_FAIL); >> + } >> +} >> + >> +bool test_ms_blit_scaled(Fbo ms_fbo) >> +{ >> + GLint samples; >> + GLfloat expected[4] = {0.0, 1.0, 0.0, 1.0}; >> + bool pass = true; >> + >> + /* Draw the test pattern into the framebuffer with texture >> + * attachment. >> + */ >> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle); >> + glGetIntegerv(GL_SAMPLES, &samples); >> + >> + glClear(GL_COLOR_BUFFER_BIT); >> + draw_pattern_glsl(&ms_fbo, samples); >> + >> + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle); >> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle); >> + glClear(GL_COLOR_BUFFER_BIT); >> + glBlitFramebuffer(0, 0, >> + pattern_width, pattern_height, >> + 0, 0, >> + pattern_width, pattern_height, >> + GL_COLOR_BUFFER_BIT, >> + GL_NEAREST); >> + >> + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle); >> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo); >> + >> + pass = piglit_probe_rect_rgba(0, 0, pattern_width, pattern_width, >> + expected) && pass; >> + glClear(GL_COLOR_BUFFER_BIT); >> + glBlitFramebuffer(0, 0, >> + pattern_width, pattern_height, >> + 0, 0, >> + pattern_width, pattern_height, >> + GL_COLOR_BUFFER_BIT, >> + GL_NEAREST); >> + >> + piglit_present_results(); >> + return pass; >> +} >> + >> +enum piglit_result >> +piglit_display() >> +{ >> + bool pass = true; >> + pass = test_ms_blit_scaled(multisampled_fbo) >> + && pass; >> + return pass ? PIGLIT_PASS : PIGLIT_FAIL; >> +} >> -- >> 1.8.1.4 >> >> _______________________________________________ >> Piglit mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
