Verified using the NVIDIA proprietary driver for Linux (version
313.18).
---
 tests/all.tests                 |   3 +
 tests/shaders/CMakeLists.gl.txt |   1 +
 tests/shaders/version-mixing.c  | 264 ++++++++++++++++++++++++++++++++++++++++
 3 files changed, 268 insertions(+)
 create mode 100644 tests/shaders/version-mixing.c

diff --git a/tests/all.tests b/tests/all.tests
index c919f19..9502ead 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -348,6 +348,9 @@ add_plain_test(shaders, 'useprogram-refcount-1')
 add_plain_test(shaders, 'useshaderprogram-bad-type')
 add_plain_test(shaders, 'useshaderprogram-bad-program')
 add_plain_test(shaders, 'useshaderprogram-flushverts-1')
+for subtest in ('interstage', 'intrastage'):
+    cmdline = 'version-mixing {0}'.format(subtest)
+    shaders[cmdline] = concurrent_test(cmdline)
 
 def add_vpfpgeneric(group, name):
     group[name] = PlainExecTest(['vpfp-generic', '-auto', testsDir + 
'/shaders/generic/' + name + '.vpfp'])
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index fcb303b..f1cf9dd 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -168,5 +168,6 @@ piglit_add_executable (useprogram-refcount-1 
useprogram-refcount-1.c)
 piglit_add_executable (useshaderprogram-bad-type useshaderprogram-bad-type.c)
 piglit_add_executable (useshaderprogram-bad-program 
useshaderprogram-bad-program.c)
 piglit_add_executable (useshaderprogram-flushverts-1 
useshaderprogram-flushverts-1.c)
+piglit_add_executable (version-mixing version-mixing.c)
 
 # vim: ft=cmake:
diff --git a/tests/shaders/version-mixing.c b/tests/shaders/version-mixing.c
new file mode 100644
index 0000000..be84812
--- /dev/null
+++ b/tests/shaders/version-mixing.c
@@ -0,0 +1,264 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** \file
+ *
+ * Test that any desktop GLSL version may be linked with any other
+ * desktop GLSL version.
+ *
+ * From the GLSL 4.30 spec, section 3.3 (Preprocessor):
+ *
+ *     "Shaders for the core or compatibility profiles that declare
+ *     different versions can be linked together."
+ *
+ * This is a deliberate relaxation of the cross-version linking rules
+ * from previous versions of the GLSL spec (which prohibited some
+ * combinations of GLSL versions from being linked together).  It was
+ * made because existing implementations didn't follow the old
+ * cross-version linking rules (see Khronos bug 8463).  So it seems
+ * reasonable to expect all implementations to follow the new relaxed
+ * rules.
+ *
+ * This test can be run in two ways: "interstage" and "intrastage".
+ * "interstage" checks that a vertex shader of one version can be
+ * linked with a fragment shader of another version.  "intrastage"
+ * checks that two vertex shaders of different versions can be linked
+ * together.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.supports_gl_core_version = 31;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *interstage_vs =
+       "#version %d\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_Position = vec4(0.0);\n"
+       "}\n";
+
+static const char *interstage_fs =
+       "#version %d\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = vec4(0.0);\n"
+       "}\n";
+
+static const char *intrastage_vs1 =
+       "#version %d\n"
+       "\n"
+       "void f();\n"
+       "void main()\n"
+       "{\n"
+       "  f();\n"
+       "}\n";
+
+static const char *intrastage_vs2 =
+       "#version %d\n"
+       "\n"
+       "void f()\n"
+       "{\n"
+       "  gl_Position = vec4(0.0);\n"
+       "}\n";
+
+static int all_glsl_versions[] = {
+       110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440
+};
+
+
+static void
+print_usage_and_exit(const char *prog_name)
+{
+       printf("Usage: %s <subtest>\n"
+              "  where <subtest> is one of:\n"
+              "    interstage: test interstage linking (vs-to-fs)\n"
+              "    intrastage: test intrastage linking (vs-to-vs)\n",
+              prog_name);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+
+static int
+get_max_glsl_version()
+{
+       bool es;
+       int major, minor;
+       piglit_get_glsl_version(&es, &major, &minor);
+       if (es) {
+               printf("This test should only be run on desktop GL.\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+       return 100 * major + minor;
+}
+
+
+/**
+ * Try compiling a shader of type \c target, whose string is formed by
+ * applying \c version to \c shader_template, and attach it to \c
+ * prog.  On success, return true.  If there is a problem, print an
+ * error message using \c shader_desc to describe the shader, and
+ * return false.
+ */
+static bool
+try_attach_shader(GLuint prog, const char *shader_desc, GLenum target,
+                 const char *shader_template, int version)
+{
+       char *shader_text = NULL;
+       GLuint shader = glCreateShader(target);
+       GLint ok;
+
+       asprintf(&shader_text, shader_template, version);
+       glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL);
+       free(shader_text);
+       glCompileShader(shader);
+       glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+       if (!ok) {
+               printf("%s failed to compile.\n", shader_desc);
+               glDeleteShader(shader);
+               return false;
+       }
+       glAttachShader(prog, shader);
+       glDeleteShader(shader);
+       return true;
+}
+
+
+/**
+ * Test interstage linking between VS and FS, and print a message
+ * describing the result, and return true if compilation and linking
+ * succeeded.
+ */
+static bool
+test_interstage(int version_vs, int version_fs)
+{
+       GLuint prog = glCreateProgram();
+       GLint ok;
+
+       if (!try_attach_shader(prog, "vertex shader", GL_VERTEX_SHADER,
+                              interstage_vs, version_vs)) {
+               glDeleteProgram(prog);
+               return false;
+       }
+       if (!try_attach_shader(prog, "fragment shader", GL_FRAGMENT_SHADER,
+                              interstage_fs, version_fs)) {
+               glDeleteProgram(prog);
+               return false;
+       }
+       glLinkProgram(prog);
+       glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+       if (ok)
+               printf("Success.\n");
+       else
+               printf("Link failed.\n");
+       return ok;
+}
+
+
+/**
+ * Test intrastage linking between two VS shaders, and print a message
+ * describing the result, and return true if compilation and linking
+ * succeeded.
+ */
+static bool
+test_intrastage(int version_vs1, int version_vs2)
+{
+       GLuint prog = glCreateProgram();
+       GLint ok;
+
+       if (!try_attach_shader(prog, "vertex shader 1", GL_VERTEX_SHADER,
+                              intrastage_vs1, version_vs1)) {
+               glDeleteProgram(prog);
+               return false;
+       }
+       if (!try_attach_shader(prog, "vertex shader 2", GL_VERTEX_SHADER,
+                              intrastage_vs2, version_vs2)) {
+               glDeleteProgram(prog);
+               return false;
+       }
+       glLinkProgram(prog);
+       glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+       if (ok)
+               printf("Success.\n");
+       else
+               printf("Link failed.\n");
+       return ok;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       int i, j;
+       bool pass = true;
+       bool interstage;
+       int max_glsl_version;
+
+       /* Parse params */
+       if (argc != 2)
+               print_usage_and_exit(argv[0]);
+       if (strcmp(argv[1], "interstage") == 0)
+               interstage = true;
+       else if (strcmp(argv[1], "intrastage") == 0)
+               interstage = false;
+       else
+               print_usage_and_exit(argv[0]);
+
+       piglit_require_GLSL();
+       max_glsl_version = get_max_glsl_version();
+
+       for (i = 0; i < ARRAY_SIZE(all_glsl_versions); i++) {
+               if (all_glsl_versions[i] > max_glsl_version)
+                       continue;
+               for (j = 0; j < ARRAY_SIZE(all_glsl_versions); j++) {
+                       if (all_glsl_versions[j] > max_glsl_version)
+                               continue;
+                       printf("Testing versions %d and %d: ",
+                              all_glsl_versions[i], all_glsl_versions[j]);
+                       if (interstage)
+                               pass = test_interstage(all_glsl_versions[i],
+                                                      all_glsl_versions[j])
+                                       && pass;
+                       else
+                               pass = test_intrastage(all_glsl_versions[i],
+                                                      all_glsl_versions[j])
+                                       && pass;
+               }
+       }
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       /* Should never be reached */
+       return PIGLIT_FAIL;
+}
-- 
1.8.4.1

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