On 10/16/2013 04:37 PM, Jon Ashburn wrote:
> When calling glTextureView() only certain formats are valid based on the 
> format
> of the original texture. This tests valid/invalid combinations.
> 
> Tested on Nvidia Quadro 600, all tests pass.
> ---
>  tests/all.tests                               |   1 +
>  tests/spec/arb_texture_view/CMakeLists.gl.txt |   1 +
>  tests/spec/arb_texture_view/common.c          |  48 ++++
>  tests/spec/arb_texture_view/formats.c         | 309 
> ++++++++++++++++++++++++++
>  4 files changed, 359 insertions(+)
>  create mode 100644 tests/spec/arb_texture_view/common.c
>  create mode 100644 tests/spec/arb_texture_view/formats.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index 2bb6aed..4d089b4 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1473,6 +1473,7 @@ arb_texture_view = Group()
>  spec['ARB_texture_view'] = arb_texture_view
>  arb_texture_view['immutable_levels'] = 
> concurrent_test('arb_texture_view-texture-immutable-levels')
>  arb_texture_view['params'] = concurrent_test('arb_texture_view-params')
> +arb_texture_view['formats'] = concurrent_test('arb_texture_view-formats')
>  
>  tdfx_texture_compression_fxt1 = Group()
>  spec['3DFX_texture_compression_FXT1'] = tdfx_texture_compression_fxt1
> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt 
> b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> index 4f2b1ef..44b6a64 100644
> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> @@ -11,5 +11,6 @@ link_libraries(
>  
>  piglit_add_executable(arb_texture_view-texture-immutable-levels 
> texture-immutable-levels.c)
>  piglit_add_executable(arb_texture_view-params params.c)
> +piglit_add_executable(arb_texture_view-formats formats.c common.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_view/common.c 
> b/tests/spec/arb_texture_view/common.c
> new file mode 100644
> index 0000000..c5f5a23
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/common.c
> @@ -0,0 +1,48 @@
> +/*
> + * Copyright © 2013 LunarG, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Author: Jon Ashburn <j...@lunarg.com>
> + */
> +
> +#include "GL/gl.h"
> +#include <stdarg.h>
> +
> +
> +void update_valid_arrays(GLenum *valid, GLenum *invalid,
> +                                              unsigned int numInvalid, 
> unsigned int numValid, ... )
> +{
> +     va_list args;
> +     GLenum val;
> +     unsigned int i,j;
> +
> +     va_start(args, numValid);
> +     for (i = 0; i < numValid; i++) {
> +             val = va_arg(args, GLenum);
> +             valid[i] = val;
> +             /* remove the valid enum from the invalid array */
> +             for (j= 0; j < numInvalid; j++) {
> +                     if (invalid[j] == val)
> +                                     invalid[j] = 0;
> +             }
> +     }
> +     va_end(args);
> +}
> diff --git a/tests/spec/arb_texture_view/formats.c 
> b/tests/spec/arb_texture_view/formats.c
> new file mode 100644
> index 0000000..96c3a3e
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/formats.c
> @@ -0,0 +1,309 @@
> +/*
> + * Copyright © 2013 LunarG, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Author: Jon Ashburn <j...@lunarg.com>
> + */
> +
> +/**
> + *  \file
> + * This (arb_texture_view-formats) tests valid and invalid new TextureView
> + * formats based on the original textures format.
> + *
> + * Section 8.18 (Texture Views) of OpenGL 4.3 Core says:
> + *     "The two textures’ internal formats must be compatible according to
> + *     table 8.21 if the internal format exists in that table. The internal
> + *     formats must be identical if not in that table."
> + *
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +     config.supports_gl_compat_version = 10;
> +     config.supports_gl_core_version = 31;
> +
> +     config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *TestName = "arb_texture_view-formats";
> +void update_valid_arrays(GLenum *valid, GLenum *invalid,
> +                                              unsigned int numInvalid, 
> unsigned int numValid, ... );
> +
> +/**
> + * Do error-check tests for texture formats
> + */
> +static bool
> +test_format_errors(GLenum format_class)
> +{
> +     GLint width = 16, height = 16;
> +     const GLsizei levels = 5;
> +     GLenum target = GL_TEXTURE_CUBE_MAP;
> +     GLuint tex;
> +     enum piglit_result pass = true;
> +     GLenum legalFormats[17];
> +     unsigned int numFormats, i;
> +     GLenum illegalFormats[] = {
> +             /* skip compressed sized formats */
> +             /* 128 bit */
> +             GL_RGBA32F,
> +             GL_RGBA32UI,
> +             GL_RGBA32I,
> +             /* 96 bit */
> +             GL_RGB32F,
> +             GL_RGB32UI,
> +             GL_RGB32I,
> +             /* 64 bit */
> +             GL_RGBA16F,
> +             GL_RG32F,
> +             GL_RGBA16UI,
> +             GL_RG32UI,
> +             GL_RGBA16I,
> +             GL_RG32I,
> +             GL_RGBA16,
> +             GL_RGBA16_SNORM,
> +             /* 48 bit */
> +             GL_RGB16,
> +             GL_RGB16_SNORM,
> +             GL_RGB16F,
> +             GL_RGB16UI,
> +             GL_RGB16I,
> +             /* 32 bits */
> +             GL_RG16F,
> +             GL_R11F_G11F_B10F,
> +             GL_R32F,
> +             GL_RGB10_A2UI,
> +             GL_RGBA8UI,
> +             GL_RG16UI,
> +             GL_R32UI,
> +             GL_RGBA8I,
> +             GL_RG16I,
> +             GL_R32I,
> +             GL_RGB10_A2,
> +             GL_RGBA8,
> +             GL_RG16,
> +             GL_RGBA8_SNORM,
> +             GL_RG16_SNORM,
> +             GL_SRGB8_ALPHA8,
> +             GL_RGB9_E5,
> +             /* 24 bits */
> +             GL_RGB8,
> +             GL_RGB8_SNORM,
> +             GL_SRGB8,
> +             GL_RGB8UI,
> +             GL_RGB8I,
> +             /* 16 bits */
> +             GL_R16F,
> +             GL_RG8UI,
> +             GL_R16UI,
> +             GL_RG8I,
> +             GL_R16I,
> +             GL_RG8,
> +             GL_R16,
> +             GL_RG8_SNORM,
> +             GL_R16_SNORM,
> +             /* 8 bits */
> +             GL_R8UI,
> +             GL_R8I,
> +             GL_R8,
> +             GL_R8_SNORM,
> +             /* a sampling of unsized formats */
> +             GL_ALPHA,
> +             GL_LUMINANCE,
> +             GL_LUMINANCE_ALPHA,
> +             GL_INTENSITY,
> +             GL_RGB,
> +             GL_RGBA,
> +             GL_DEPTH_COMPONENT,
> +             GL_COMPRESSED_ALPHA,
> +             GL_COMPRESSED_LUMINANCE_ALPHA,
> +             GL_COMPRESSED_LUMINANCE,
> +             GL_COMPRESSED_INTENSITY,
> +             GL_COMPRESSED_RGB,
> +             GL_COMPRESSED_RGBA,
> +             GL_COMPRESSED_RGBA,
> +             GL_COMPRESSED_SRGB,
> +             GL_COMPRESSED_SRGB_ALPHA,
> +             GL_COMPRESSED_SLUMINANCE,
> +             GL_COMPRESSED_SLUMINANCE_ALPHA,
> +     };
> +
> +     /* skip compressed internal formats for now including extensions */
> +     assert(format_class == GL_VIEW_CLASS_128_BITS ||
> +            format_class == GL_VIEW_CLASS_96_BITS ||
> +            format_class == GL_VIEW_CLASS_64_BITS ||
> +            format_class == GL_VIEW_CLASS_48_BITS ||
> +            format_class == GL_VIEW_CLASS_32_BITS ||
> +            format_class == GL_VIEW_CLASS_24_BITS ||
> +            format_class == GL_VIEW_CLASS_16_BITS ||
> +            format_class == GL_VIEW_CLASS_8_BITS);
> +
> +     glGenTextures(1, &tex);   /* orig tex */
> +     glBindTexture(target, tex);
> +
> +     switch (format_class) {
> +     case GL_VIEW_CLASS_128_BITS:
> +             glTexStorage2D(target, levels, GL_RGBA32F, width, height);
> +             numFormats = 3;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                                     GL_RGBA32F, 
> GL_RGBA32UI, GL_RGBA32I);
> +             break;
> +     case GL_VIEW_CLASS_96_BITS:
> +             glTexStorage2D(target, levels, GL_RGB32F, width, height);
> +             numFormats = 3;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                                     GL_RGB32F, GL_RGB32UI, 
> GL_RGB32I);
> +             break;
> +     case GL_VIEW_CLASS_64_BITS:
> +             glTexStorage2D(target, levels, GL_RGBA16F, width, height);
> +             numFormats = 8;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                                     GL_RGBA16F, GL_RG32F, 
> GL_RGBA16UI, GL_RG32UI,
> +                                                     GL_RGBA16I, GL_RG32I, 
> GL_RGBA16, GL_RGBA16_SNORM);
> +             break;
> +     case GL_VIEW_CLASS_48_BITS:
> +             glTexStorage2D(target, levels, GL_RGB16, width, height);
> +             numFormats = 5;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                     GL_RGB16, GL_RGB16_SNORM, GL_RGB16F, 
> GL_RGB16UI, GL_RGB16I);
> +             break;
> +     case GL_VIEW_CLASS_32_BITS:
> +             glTexStorage2D(target, levels, GL_RG16F, width, height);
> +             numFormats = 17;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                     GL_RG16F, GL_R11F_G11F_B10F, GL_R32F, 
> GL_RGB10_A2UI,
> +                                     GL_RGBA8UI, GL_RG16UI, GL_R32UI, 
> GL_RGBA8I, GL_RG16I,
> +                                     GL_R32I, GL_RGB10_A2, GL_RGBA8, 
> GL_RG16, GL_RGBA8_SNORM,
> +                                     GL_RG16_SNORM, GL_SRGB8_ALPHA8, 
> GL_RGB9_E5);
> +             break;
> +     case GL_VIEW_CLASS_24_BITS:
> +             glTexStorage2D(target, levels, GL_RGB8, width, height);
> +             numFormats = 5;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                     GL_RGB8, GL_RGB8_SNORM, GL_SRGB8, 
> GL_RGB8UI, GL_RGB8I);
> +             break;
> +     case GL_VIEW_CLASS_16_BITS:
> +             glTexStorage2D(target, levels, GL_R16F, width, height);
> +             numFormats = 9;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                     GL_R16F, GL_RG8UI, GL_R16UI, GL_RG8I, 
> GL_R16I, GL_RG8,
> +                                     GL_R16, GL_RG8_SNORM, GL_R16_SNORM);
> +             break;
> +     case GL_VIEW_CLASS_8_BITS:
> +             glTexStorage2D(target, levels, GL_R8I, width, height);
> +             numFormats = 4;
> +             update_valid_arrays(legalFormats, illegalFormats,
> +                                     ARRAY_SIZE(illegalFormats), numFormats,
> +                                                     GL_R8UI, GL_R8I, GL_R8, 
> GL_R8_SNORM);
> +             break;
> +     }
> +
> +     if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +             printf("%s:%s Found gl errors prior to testing glTextureView\n",
> +                                TestName, __func__);
> +             pass = PIGLIT_FAIL;
> +             goto err_out;
> +     }
> +
> +     /* ensure TextureView of legal formats  works */
> +     for (i = 0; i < numFormats; i++) {
> +             GLenum format;
> +             GLuint new_tex, layers=6;
> +             format = legalFormats[i];
> +             glGenTextures(1, &new_tex);
> +             glTextureView(new_tex, target, tex,  format, 0, levels, 0, 
> layers);
> +             glDeleteTextures(1, &new_tex);
> +             if (!piglit_check_gl_error(GL_NO_ERROR)) {
> +                     pass = false;
> +                     goto err_out;
> +             }
> +     }
> +
> +     /* ensure TextureView  of illegal formats returns an error */
> +     for (i = 0; i < ARRAY_SIZE(illegalFormats); i++) {
> +             GLenum format;
> +             GLuint newTex, layers=6;
> +             format = illegalFormats[i];
> +             if (format == 0)
> +                             continue;
> +             glGenTextures(1, &newTex);
> +             glTextureView(newTex, target, tex, format, 0, levels, 0, 
> layers);
> +             if (!piglit_check_gl_error(GL_INVALID_OPERATION)) {
> +                     glDeleteTextures(1, &newTex);
> +                     pass = false;
> +                     goto err_out;
> +             }
> +             glDeleteTextures(1, &newTex);
> +     }

Another comment missed from the unsent mail:

These two loops are so similar.  The should be refactored into a
separate function that takes the list of targets and the expected error
(GL_NO_ERROR or GL_INVALID_OPERATION) as parameters.  I really had to
strain to see what was different between the two loops.

> +
> + err_out:
> +     glDeleteTextures(1, &tex);
> +
> +     return pass;
> +}
> +
> +
> +#define X(f, n)                                                              
>                 \
> +     do {                                                                    
>                 \
> +             const bool subtest_pass = (f);                          \
> +             piglit_report_subtest_result(subtest_pass       \
> +                                          ? PIGLIT_PASS : PIGLIT_FAIL, \
> +                                          (n));                              
>                 \
> +             pass = pass && subtest_pass;                            \
> +     } while (0)
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     bool pass = true;
> +
> +     X(test_format_errors(GL_VIEW_CLASS_128_BITS), "Format 128 bits 
> validity");
> +     X(test_format_errors(GL_VIEW_CLASS_96_BITS), "Format 96 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_64_BITS), "Format 64 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_48_BITS), "Format 48 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_32_BITS), "Format 32 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_24_BITS), "Format 24 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_16_BITS), "Format 16 bits validity");
> +     X(test_format_errors(GL_VIEW_CLASS_8_BITS), "Format 8 bits validity");
> +#undef X
> +    pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +    return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     piglit_require_extension("GL_ARB_texture_storage");
> +     piglit_require_extension("GL_ARB_texture_view");
> +     piglit_require_extension("GL_EXT_texture_integer");
> +     piglit_require_extension("GL_ARB_texture_float");
> +     piglit_require_extension("GL_ARB_texture_cube_map");
> +}
> 

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