On 11 October 2013 10:38, Jordan Justen <jordan.l.jus...@intel.com> wrote:
> Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > .../spec/glsl-1.50/execution/geometry/point-size-out.shader_test | 5 > +++-- > .../execution/redeclare-pervertex-out-subset-gs.shader_test | 5 > +++-- > .../glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test | 5 > +++-- > 3 files changed, 9 insertions(+), 6 deletions(-) > Reviewed-by: Paul Berry <stereotype...@gmail.com> > > diff --git > a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test > b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test > index d5fc03c..fefdc2a 100644 > --- a/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test > +++ b/tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test > @@ -7,11 +7,12 @@ > # > # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is > # expressed relative to the window size, this test is dependent upon > -# the window size. It assumes a window size of 250x250, which is the > -# shader_runner default. > +# the window size. It uses a window size of 250x250, which is > +# specified as the size requirement for the test. > > [require] > GLSL >= 1.50 > +SIZE 250 250 > > [vertex shader] > #version 150 > diff --git > a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test > b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test > index 77309cf..ce6afbc 100644 > --- > a/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test > +++ > b/tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test > @@ -34,11 +34,12 @@ > # > # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is > # expressed relative to the window size, this test is dependent upon > -# the window size. It assumes a window size of 250x250, which is the > -# shader_runner default. > +# the window size. It uses a window size of 250x250, which is the > +# specified as the size requirement for the test. > > [require] > GLSL >= 1.50 > +SIZE 250 250 > > [vertex shader] > void main() > diff --git > a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test > b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test > index 416bb7f..e34f016 100644 > --- > a/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test > +++ > b/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs.shader_test > @@ -34,11 +34,12 @@ > # > # NOTE: since gl_PointSize is expressed in pixels, but gl_Position is > # expressed relative to the window size, this test is dependent upon > -# the window size. It assumes a window size of 250x250, which is the > -# shader_runner default. > +# the window size. It uses a window size of 250x250, which is > +# specified as the size requirement for the test. > > [require] > GLSL >= 1.50 > +SIZE 250 250 > > [vertex shader] > in vec4 pos; > -- > 1.7.10.4 > >
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