On 10/20/2013 02:21 AM, Rico Schüller wrote:
> ---
>  tests/texturing/texwrap.c | 15 ++++++++-------
>  1 Datei geändert, 8 Zeilen hinzugefügt(+), 7 Zeilen entfernt(-)
> 
> diff --git a/tests/texturing/texwrap.c b/tests/texturing/texwrap.c
> index 483922d..86fe9ee 100644
> --- a/tests/texturing/texwrap.c
> +++ b/tests/texturing/texwrap.c
> @@ -499,29 +499,30 @@ struct wrap_mode {
>       GLenum      mode;
>       const char  *name;
>       GLboolean   valid_for_rect;
> -     const char  *extensions[2];
> +     const char  *extensions[3];
>       GLboolean   supported;
>  } wrap_modes[] = {
>       {GL_REPEAT,                     "REPEAT",                     GL_FALSE},
>       {GL_CLAMP,                      "CLAMP",                      GL_TRUE},
>  
>       {GL_CLAMP_TO_EDGE,              "CLAMP_TO_EDGE",              GL_TRUE,
> -             {"GL_EXT_texture_edge_clamp", "GL_SGIS_texture_edge_clamp"}},
> +             {"GL_EXT_texture_edge_clamp", "GL_SGIS_texture_edge_clamp", 
> NULL}},
>  
>       {GL_CLAMP_TO_BORDER,            "CLAMP_TO_BORDER",            GL_TRUE,
> -             {"GL_ARB_texture_border_clamp", 
> "GL_SGIS_texture_border_clamp"}},
> +             {"GL_ARB_texture_border_clamp", "GL_SGIS_texture_border_clamp", 
> NULL}},
>  
>       {GL_MIRRORED_REPEAT,            "MIRRORED_REPEAT",            GL_FALSE,
> -             {"GL_ARB_texture_mirrored_repeat", 
> "GL_IBM_texture_mirrored_repeat"}},
> +             {"GL_ARB_texture_mirrored_repeat", 
> "GL_IBM_texture_mirrored_repeat", NULL}},
>  
>       {GL_MIRROR_CLAMP_EXT,           "MIRROR_CLAMP_EXT",           GL_FALSE,
> -             {"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once"}},
> +             {"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once", 
> NULL}},
>  
>       {GL_MIRROR_CLAMP_TO_EDGE_EXT,   "MIRROR_CLAMP_TO_EDGE_EXT",   GL_FALSE,
> -             {"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once"}},
> +             {"GL_EXT_texture_mirror_clamp", "GL_ATI_texture_mirror_once",
> +             "GL_ARB_texture_mirror_clamp_to_edge"}},
>  
>       {GL_MIRROR_CLAMP_TO_BORDER_EXT, "MIRROR_CLAMP_TO_BORDER_EXT", GL_FALSE,
> -             {"GL_EXT_texture_mirror_clamp", NULL}},
> +             {"GL_EXT_texture_mirror_clamp", NULL, NULL}},
>  
>       {0}
>  };
> 

Reviewed-and-tested-by: Kenneth Graunke <[email protected]>

And...pushed, thanks again for doing this!
_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to