v2: Add checks to also test invalid names
---
 tests/all.tests                                    |   1 +
 tests/spec/glsl-1.50/execution/CMakeLists.gl.txt   |   1 +
 .../interface-blocks-api-access-members.c          | 173 +++++++++++++++++++++
 3 files changed, 175 insertions(+)
 create mode 100644 
tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c

diff --git a/tests/all.tests b/tests/all.tests
index c919f19..d2e685c 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -966,6 +966,7 @@ import_glsl_parser_tests(spec['glsl-1.50'],
 add_shader_test_dir(spec['glsl-1.50'],
                    os.path.join(testsDir, 'spec', 'glsl-1.50'),
                    recursive=True)
+spec['glsl-1.50']['execution']['interface-blocks-api-access-members'] = 
concurrent_test('glsl-1.50-interface-blocks-api-access-members')
 spec['glsl-1.50']['execution']['get-active-attrib-array'] = 
concurrent_test('glsl-1.50-get-active-attrib-array')
 spec['glsl-1.50']['execution']['vs-input-arrays'] = 
concurrent_test('glsl-1.50-vs-input-arrays')
 spec['glsl-1.50']['execution']['vs-named-block-no-modify'] = 
concurrent_test('glsl-1.50-vs-named-block-no-modify')
diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt 
b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
index 693f69a..114867b 100644
--- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
@@ -13,3 +13,4 @@ ${OPENGL_glu_LIBRARY}
 piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)
 piglit_add_executable (glsl-1.50-get-active-attrib-array 
get-active-attrib-array.c)
 piglit_add_executable (glsl-1.50-vs-named-block-no-modify 
vs-named-block-no-modify.c)
+piglit_add_executable (glsl-1.50-interface-blocks-api-access-members 
interface-blocks-api-access-members.c)
diff --git 
a/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c 
b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
new file mode 100644
index 0000000..77089f8
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c
@@ -0,0 +1,173 @@
+/**
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test the syntax for accessing interface block members through the API
+ *
+ * From the GLSL 1.50 core spec, section 4.3.7 (Interface Blocks):
+ * "Outside the shading language (i.e., in the API), members are similarly
+ *  identified except the block name is always used in place of the instance
+ *  name (API accesses are to interfaces, not to shaders). If there is no
+ *  instance name, then the API does not use the block name to access a member,
+ *  just the member name."
+ *
+ * "For blocks declared as arrays, the array index must also be included when
+ *  accessing members"
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 32;
+       config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext =
+       "#version 150\n"
+       "in vec4 vertex;\n"
+       "void main()\n"
+       "{\n"
+       "       gl_Position = vertex;\n"
+       "}\n";
+
+static const char *gstext =
+       "#version 150\n"
+       "layout(points) in;\n"
+       "layout(points, max_vertices = 3) out;\n"
+       "out NoInst {\n"
+       "       float a;\n"
+       "       vec3 b;\n"
+       "};\n"
+       "out WithInst {\n"
+       "       float c;\n"
+       "       vec3 d;\n"
+       "} inst;\n"
+       "out WithInstArray {\n"
+       "       float e;\n"
+       "       vec3 f;\n"
+       "} instArray[3];\n"
+       "void main()\n"
+       "{\n"
+       "       a = 1.0;\n"
+       "       b = vec3(2.0);\n"
+       "       inst.c = 3.0;\n"
+       "       inst.d = vec3(4.0);\n"
+       "       for(int i = 0; i < 3; i++) {\n"
+       "               instArray[i].e = 5.0 + 2 * i;\n"
+       "               instArray[i].f = vec3(6.0 + 2 * i);\n"
+       "       }\n"
+       "}\n";
+
+static GLuint prog;
+
+static const char *valid_varying_names[] = {
+       /* correct names to access block members */
+       "a", "b",
+       "WithInst.c", "WithInst.d",
+       "WithInstArray[0].e", "WithInstArray[0].f",
+       "WithInstArray[1].e", "WithInstArray[1].f",
+       "WithInstArray[2].e", "WithInstArray[2].f"
+};
+
+static const char *invalid_varying_names[] = {
+       /* incorrect names to access block members */
+       "c", "d",
+       "inst.c", "inst.d",
+       "e", "f",
+       "instArray.e", "instArray.f",
+       "WithInstArray.e", "WithInstArray.f",
+       "instArray[0].e", "instArray[0].f",
+       "instArray[1].e", "instArray[1].f",
+       "instArray[2].e", "instArray[2].f"
+};
+
+void
+piglit_init(int argc, char **argv)
+{
+       bool pass = true;
+       GLuint vs = 0, gs = 0;
+       int i;
+
+       prog = glCreateProgram();
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);
+       glAttachShader(prog, vs);
+       glAttachShader(prog, gs);
+
+       /* check that invalid_varying_names fail to link */
+       for (i = 0; i < ARRAY_SIZE(invalid_varying_names); i++) {
+               glTransformFeedbackVaryings(prog,
+                                           1,
+                                           &invalid_varying_names[i],
+                                           GL_INTERLEAVED_ATTRIBS);
+               glLinkProgram(prog);
+               if (piglit_link_check_status(prog)) {
+                       printf("%s is not valid but it was allowed.\n",
+                               invalid_varying_names[i]);
+                       pass = false;
+               }
+       }
+
+       /* check that valid_varying_names link properly */
+       glTransformFeedbackVaryings(prog,
+                                   ARRAY_SIZE(valid_varying_names),
+                                   valid_varying_names,
+                                   GL_INTERLEAVED_ATTRIBS);
+       glLinkProgram(prog);
+       if (!piglit_link_check_status(prog)) {
+               glDeleteProgram(prog);
+               printf("Transform feedback varyings failed to link properly"
+                       " with valid names.\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       glUseProgram(prog);
+
+       for (i = 0; i < ARRAY_SIZE(valid_varying_names); i++) {
+               char varName[50];
+               GLsizei nameLength = 0, varSize = 0;
+               GLenum varType = GL_NONE;
+               glGetTransformFeedbackVarying(  prog,
+                                               i,
+                                               sizeof(varName),
+                                               &nameLength,
+                                               &varSize,
+                                               &varType,
+                                               varName);
+               printf("Name: %s\t\tType: %s\n",
+                       varName, piglit_get_gl_enum_name(varType));
+       }
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       /* DIES IN A FIRE */
+       return PIGLIT_FAIL;
+}
-- 
1.8.3.1

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