"triangles" is not a valid geometry shader output primitive type.
"triangle_strip" must be used instead.
---
 .../spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test | 2 +-
 .../invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test      | 2 +-
 .../invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test      | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git 
a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test 
b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test
index 4a82a99..7678bee 100644
--- a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test
+++ b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test
@@ -42,7 +42,7 @@ void main()
 #version 150
 
 layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
 
 invariant in vec4 pos[];
 invariant in vec4 extra01[];
diff --git 
a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test
 
b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test
index 6454283..d208285 100644
--- 
a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test
+++ 
b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test
@@ -42,7 +42,7 @@ void main()
 #version 150
 
 layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
 
 invariant in vec4 pos[];
 invariant in vec4 extra01[];
diff --git 
a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test
 
b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test
index 56af4f8..d976289 100644
--- 
a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test
+++ 
b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test
@@ -42,7 +42,7 @@ void main()
 #version 150
 
 layout(triangles) in;
-layout(triangles, max_vertices=3) out;
+layout(triangle_strip, max_vertices=3) out;
 
 //invariant
 in vec4 pos[];
-- 
1.8.4.1

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