"triangles" is not a valid geometry shader output primitive type. "triangle_strip" must be used instead. --- .../spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test | 2 +- .../invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test | 2 +- .../invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test index 4a82a99..7678bee 100644 --- a/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test +++ b/tests/spec/glsl-1.50/execution/invariant-qualifier-everywhere.shader_test @@ -42,7 +42,7 @@ void main() #version 150 layout(triangles) in; -layout(triangles, max_vertices=3) out; +layout(triangle_strip, max_vertices=3) out; invariant in vec4 pos[]; invariant in vec4 extra01[]; diff --git a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test index 6454283..d208285 100644 --- a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test +++ b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-gs-fs-inconsistency.shader_test @@ -42,7 +42,7 @@ void main() #version 150 layout(triangles) in; -layout(triangles, max_vertices=3) out; +layout(triangle_strip, max_vertices=3) out; invariant in vec4 pos[]; invariant in vec4 extra01[]; diff --git a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test index 56af4f8..d976289 100644 --- a/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test +++ b/tests/spec/glsl-1.50/linker/invariant-qualifier-everywhere-vs-gs-inconsistency.shader_test @@ -42,7 +42,7 @@ void main() #version 150 layout(triangles) in; -layout(triangles, max_vertices=3) out; +layout(triangle_strip, max_vertices=3) out; //invariant in vec4 pos[]; -- 1.8.4.1 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
