Jon Ashburn <[email protected]> writes: > I choose a line primitve since using a 1D texture, but certainly could > use a 1D texture on a rectangle. > If using a rectangle then the test becomes basically window size > independent (except likely really tiny windows). > > I think if the line were drawn aligned to the viewport axis then it > would also make the test independent of window size (except really tiny > windows).
Please use a rectangle. GL lines make testing unreliable.
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