Patches 1-3, 6-7 are
Reviewed-by: Chad Versace <[email protected]>

Glad I wasn't the only one confused by the removal of glClear.

By the way, I have some patches that do similar things for the
python test generators. The patches make the tests run faster
on simulation. I need to revive the patches and send them out.

On 11/04/2013 10:27 PM, Matt Turner wrote:
---
  .../#fs-temp-array-mat2-index-col-wr.shader_test#  | 97 ----------------------
  1 file changed, 97 deletions(-)
  delete mode 100644 
tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#

diff --git 
a/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#
 
b/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#
deleted file mode 100644
index a4571e4..0000000
--- 
a/tests/spec/glsl-1.10/execution/variable-indexing/#fs-temp-array-mat2-index-col-wr.shader_test#
+++ /dev/null
@@ -1,97 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int index;
-uniform int col;
-uniform vec2 value;
-
-float distanceSqr(vec a, vec b) { vec diff = a - b; return dot(diff, diff); }
-
-void main()
-{
-    mat2 dst_matrix[3];
-    dst_matrix[0] = mat2(0.0);
-    dst_matrix[1] = mat2(0.0);
-    dst_matrix[2] = mat2(0.0);
-
-    /* Patch the supplied matrix with the supplied value.  If the resulting
-     * matrix is correct, it will transform the input vector to the expected
-     * value.  Verify that the distance between the result and the expected
-     * vector is less than epsilon.
-     *
-     * NOTE: This test assumes that reads of arrays using non-constant
-     * indicies works correctly.  If reads and writes happen to fail in an
-     * identical manner, this test may give false positives.
-     */
-    dst_matrix[index] = src_matrix;
-    dst_matrix[index][col] = value;
-    gl_FragColor = (distanceSqr(dst_matrix[index] * v, expect) < 4e-9)
-        ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 666.0 777.0 0.603473877011433 0.891622340451180
-uniform vec2 value 0.241498998195656 0.861223395812970
-draw rect 85 5 10 10
-probe rgb 90 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 100 5 10 10
-probe rgb 105 10 0.0 1.0 0.0
-


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