On 11/08/2013 01:40 PM, Jon Ashburn wrote:
The "targets" test is extended to include testing of
GL_TEXTURE_2D_MULTISAMPLE and GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
This will test making valid and invalid texture views of these two
multisample targets and ensuring the correct GL error is set.
---
tests/spec/arb_texture_view/targets.c | 28 +++++++++++++++++++++++++---
1 file changed, 25 insertions(+), 3 deletions(-)
diff --git a/tests/spec/arb_texture_view/targets.c
b/tests/spec/arb_texture_view/targets.c
index 2c2e5c5..18ea5aa 100644
--- a/tests/spec/arb_texture_view/targets.c
+++ b/tests/spec/arb_texture_view/targets.c
@@ -96,7 +96,6 @@ test_target_errors(GLenum target)
GLenum legalTargets[4];
unsigned int numTargets;
GLenum illegalTargets[] = {
- /* skip multisample */
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_3D,
@@ -105,6 +104,8 @@ test_target_errors(GLenum target)
GL_TEXTURE_1D_ARRAY,
GL_TEXTURE_2D_ARRAY,
GL_TEXTURE_CUBE_MAP_ARRAY,
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY
};
glGenTextures(1, &tex); /* orig tex */
@@ -113,8 +114,7 @@ test_target_errors(GLenum target)
switch (target) {
case GL_TEXTURE_1D:
glTexStorage1D(target, levels, GL_RGBA8, width);
- numTargets = 2;
- update_valid_arrays(legalTargets, illegalTargets,
+ numTargets = update_valid_arrays(legalTargets, illegalTargets,
ARRAY_SIZE(illegalTargets),
GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, 0);
break;
@@ -161,6 +161,22 @@ test_target_errors(GLenum target)
GL_TEXTURE_2D_ARRAY,
GL_TEXTURE_CUBE_MAP_ARRAY, 0);
break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ glTexStorage2DMultisample(target, 2, GL_RGBA8, width, height,
+ GL_TRUE);
+ numTargets = update_valid_arrays(legalTargets, illegalTargets,
+ ARRAY_SIZE(illegalTargets),
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ glTexStorage3DMultisample(target, 4, GL_RGBA8, width, height,
+ depth, GL_TRUE);
+ numTargets = update_valid_arrays(legalTargets, illegalTargets,
+ ARRAY_SIZE(illegalTargets),
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
+ break;
default:
assert(0);
break;
@@ -212,6 +228,8 @@ piglit_init(int argc, char **argv)
piglit_require_extension("GL_ARB_texture_cube_map_array");
piglit_require_extension("GL_EXT_texture_array");
piglit_require_extension("GL_ARB_texture_rectangle");
+ piglit_require_extension("GL_ARB_texture_storage_multisample");
Could you make the dependency optional?
In update_valid_arrays() could you disable the multisample texture
targets if GL_ARB_texture_storage_multisample isn't supported.
I have a feeling we'll have ARB_texture_view before we have
ARB_texture_storage_multisample in the gallium drivers.
-Brian
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