Passing a negative value for GL_UNPACK_SKIP_PIXELS raises a GL error
that we don't want.  Just pass 0 for both SKIP_PIXELS and SKIP_ROWS.
---
 tests/texturing/s3tc-errors.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/texturing/s3tc-errors.c b/tests/texturing/s3tc-errors.c
index d8c903e..5109697 100644
--- a/tests/texturing/s3tc-errors.c
+++ b/tests/texturing/s3tc-errors.c
@@ -233,8 +233,8 @@ test_format(int width, int height, GLfloat *image, GLenum 
format)
        y = 8;
        w = 4;
        h = 4;
-       glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
-       glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
+       glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+       glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0,
                                  x, y, w, h,
                                  format,
-- 
1.7.10.4

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