From: Ander Conselvan de Oliveira <[email protected]>

Test creating an EGL image from a renderbuffer with a few different
formats.

Signed-off-by: Ander Conselvan de Oliveira 
<[email protected]>
---
 tests/all.tests                                    |    3 +
 tests/spec/CMakeLists.txt                          |    1 +
 .../khr_gl_renderbuffer_image/CMakeLists.gles2.txt |   18 ++
 .../spec/khr_gl_renderbuffer_image/CMakeLists.txt  |    1 +
 .../khr_gl_renderbuffer_image.c                    |  194 ++++++++++++++++++++
 5 files changed, 217 insertions(+)
 create mode 100644 tests/spec/khr_gl_renderbuffer_image/CMakeLists.gles2.txt
 create mode 100644 tests/spec/khr_gl_renderbuffer_image/CMakeLists.txt
 create mode 100644 
tests/spec/khr_gl_renderbuffer_image/khr_gl_renderbuffer_image.c

diff --git a/tests/all.tests b/tests/all.tests
index 5b0c9e8..30c4a28 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -3268,6 +3268,9 @@ egl_khr_gl_image = Group()
 spec['EGL_KHR_gl_image'] = egl_khr_gl_image
 egl_khr_gl_image['EGL_KHR_gl_texture_2D_image'] = 
plain_test('khr_gl_texture_image_gles2 -2d')
 egl_khr_gl_image['EGL_KHR_gl_texture_cubemap_image'] = 
plain_test('khr_gl_texture_image_gles2 -cubemap')
+egl_khr_gl_image['EGL_KHR_gl_renderbuffer_image_rgba8'] = 
plain_test('khr_gl_renderbuffer_image_gles2 -rgba8')
+egl_khr_gl_image['EGL_KHR_gl_renderbuffer_image_rgba4'] = 
plain_test('khr_gl_renderbuffer_image_gles2 -rgba4')
+egl_khr_gl_image['EGL_KHR_gl_renderbuffer_image_rgb8'] = 
plain_test('khr_gl_renderbuffer_image_gles2 -rgb8')
 
 gles30 = Group()
 spec['!OpenGL ES 3.0'] = gles30
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 2874314..3aee008 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -89,3 +89,4 @@ add_subdirectory (arb_blend_func_extended)
 add_subdirectory (ext_unpack_subimage)
 add_subdirectory (arb_vertex_array_object)
 add_subdirectory (khr_gl_texture_image)
+add_subdirectory (khr_gl_renderbuffer_image)
diff --git a/tests/spec/khr_gl_renderbuffer_image/CMakeLists.gles2.txt 
b/tests/spec/khr_gl_renderbuffer_image/CMakeLists.gles2.txt
new file mode 100644
index 0000000..3909871
--- /dev/null
+++ b/tests/spec/khr_gl_renderbuffer_image/CMakeLists.gles2.txt
@@ -0,0 +1,18 @@
+#add_definitions(-DSOURCE_DIR="${piglit_SOURCE_DIR}/")
+
+include_directories(
+       ${OPENGL_INCLUDE_PATH}
+       )
+
+link_libraries(
+       ${OPENGL_gles2_LIBRARY}
+       ${OPENGL_egl_LIBRARY}
+       piglitutil_gles2
+       )
+
+piglit_add_executable(khr_gl_renderbuffer_image_gles2
+       khr_gl_renderbuffer_image.c
+       )
+
+# vim: ft=cmake:
+
diff --git a/tests/spec/khr_gl_renderbuffer_image/CMakeLists.txt 
b/tests/spec/khr_gl_renderbuffer_image/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/khr_gl_renderbuffer_image/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/khr_gl_renderbuffer_image/khr_gl_renderbuffer_image.c 
b/tests/spec/khr_gl_renderbuffer_image/khr_gl_renderbuffer_image.c
new file mode 100644
index 0000000..9256c9d
--- /dev/null
+++ b/tests/spec/khr_gl_renderbuffer_image/khr_gl_renderbuffer_image.c
@@ -0,0 +1,194 @@
+/*
+ * Copyright © 2012-2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Ander Conselvan de Oliveira <[email protected]>
+ *
+ */
+
+#define EGL_EGLEXT_PROTOTYPES 1
+#define GL_GLEXT_PROTOTYPES 1
+#include "piglit-util-gl-common.h"
+#include "piglit-util-egl.h"
+
+#include <EGL/eglext.h>
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_es_version = 20;
+
+       config.window_width = 256;
+       config.window_height = 256;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLfloat green[4] = {
+       0.0, 1.0, 0.0, 1.0
+};
+
+static GLenum test_format = GL_RGBA8;
+
+static const char
+vertex_shader[] =
+       "attribute vec4 pos_attrib;\n"
+       "attribute vec2 tex_attrib;\n"
+       "varying vec2 tex_coord;\n"
+       "void main () {\n"
+       "gl_Position = pos_attrib;\n"
+       "tex_coord = tex_attrib;\n"
+       "}\n";
+
+static const char
+fragment_shader[] =
+       "precision mediump float;\n"
+       "uniform sampler2D tex;\n"
+       "varying vec2 tex_coord;\n"
+       "void main () {\n"
+       "gl_FragColor = texture2D(tex, tex_coord);\n"
+       "}\n";
+
+static void
+make_program(const char *vertex_source,
+            const char *fragment_source)
+{
+       GLuint program, shader;
+       GLuint uniform;
+
+       program = glCreateProgram();
+       shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vertex_source);
+       glAttachShader(program, shader);
+       shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, 
fragment_source);
+       glAttachShader(program, shader);
+
+       glBindAttribLocation(program, PIGLIT_ATTRIB_POS, "pos_attrib");
+       glBindAttribLocation(program, PIGLIT_ATTRIB_TEX, "tex_attrib");
+
+       glLinkProgram(program);
+       if (!piglit_link_check_status(program))
+               piglit_report_result(PIGLIT_FAIL);
+
+       uniform = glGetUniformLocation(program, "tex");
+       glUseProgram(program);
+       glUniform1i(uniform, 0);
+}
+
+static GLuint
+create_egl_image_target(GLuint renderbuffer)
+{
+       GLuint target_texture;
+
+       EGLDisplay dpy = eglGetCurrentDisplay();
+       EGLContext ctx = eglGetCurrentContext();
+       EGLImageKHR image;
+
+       image = eglCreateImageKHR(dpy, ctx, EGL_GL_RENDERBUFFER_KHR,
+                                 (EGLClientBuffer) (uintptr_t) renderbuffer,
+                                 NULL);
+       if (image == EGL_NO_IMAGE_KHR)
+               return 0;
+
+       glGenTextures(1, &target_texture);
+       glBindTexture(GL_TEXTURE_2D, target_texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                       GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                       GL_NEAREST);
+       glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+
+       return target_texture;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+
+       GLenum status;
+       GLuint fb, rb;
+       GLuint tex;
+
+       /* Clear the window to red */
+       glClearColor(1.0, 0.0, 0.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glGenFramebuffers(1, &fb);
+       glGenRenderbuffers(1, &rb);
+
+       glBindFramebuffer(GL_FRAMEBUFFER, fb);
+       glBindRenderbuffer(GL_RENDERBUFFER, rb);
+       glRenderbufferStorage(GL_RENDERBUFFER, test_format,
+                             piglit_width, piglit_height);
+
+       glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                                 GL_RENDERBUFFER, rb);
+
+       status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+       if (status != GL_FRAMEBUFFER_COMPLETE)
+               pass = false;
+
+       /* Clear the renderbuffer to green */
+       glClearColor(0.0, 1.0, 0.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+       glActiveTexture(GL_TEXTURE0);
+       make_program(vertex_shader, fragment_shader);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       tex = create_egl_image_target(rb);
+       if (tex == 0) {
+               pass = false;
+       } else {
+               glBindTexture(GL_TEXTURE_2D, tex);
+               piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1);
+       }
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+       piglit_present_results();
+
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       pass = pass && piglit_probe_rect_rgba(0, 0, piglit_width, 
piglit_height, green);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       EGLDisplay dpy = eglGetCurrentDisplay();
+       int i;
+
+       if (!piglit_is_egl_extension_supported(dpy, 
"EGL_KHR_gl_renderbuffer_image"))
+               piglit_report_result(PIGLIT_SKIP);
+
+       for (i = 1; i < argc; i++)
+               if (strcmp(argv[i], "-rgba4") == 0)
+                       test_format = GL_RGBA4;
+               else if (strcmp(argv[i], "-rbga8") == 0)
+                       test_format = GL_RGBA8;
+               else if (strcmp(argv[i], "-rbg8") == 0)
+                       test_format = GL_RGB8;
+}
-- 
1.7.9.5

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