Also, use piglit_link_simple_program(). It ensures that
piglit_vertex gets assigned to the proper attribute slot.

This patch fixes these tests currently failing on mesa.

Signed-off-by: Anuj Phogat <[email protected]>
---
 .../arb_sample_shading/execution/builtin-gl-num-samples.cpp  | 12 +++++-------
 .../execution/builtin-gl-sample-position.cpp                 | 12 +++++-------
 2 files changed, 10 insertions(+), 14 deletions(-)

diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp 
b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp
index 00de307..1e250ff 100644
--- a/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp
@@ -35,6 +35,7 @@ const int pattern_width = 128; const int pattern_height = 128;
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
        config.supports_gl_compat_version = 21;
+       config.supports_gl_core_version = 31;
 
        config.window_width = pattern_width;
        config.window_height = pattern_height;
@@ -58,10 +59,10 @@ compile_shader(void)
 {
        static const char *vert =
                "#version 130\n"
-               "in vec2 pos;\n"
+               "in vec4 piglit_vertex;\n"
                "void main()\n"
                "{\n"
-               "  gl_Position = vec4(pos, 0.0, 1.0);\n"
+               "  gl_Position = piglit_vertex;\n"
                "}\n";
        static const char *frag =
                "#version 130\n"
@@ -78,12 +79,9 @@ compile_shader(void)
        /* Compile program */
        prog = glCreateProgram();
        GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
-       glAttachShader(prog, vs);
-       piglit_check_gl_error(GL_NO_ERROR);
        GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
-       glAttachShader(prog, fs);
-       glBindAttribLocation(prog, 0, "pos");
-       glLinkProgram(prog);
+       piglit_check_gl_error(GL_NO_ERROR);
+       prog = piglit_link_simple_program(vs, fs);
        if (!piglit_link_check_status(prog)) {
                piglit_report_result(PIGLIT_FAIL);
        }
diff --git 
a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp 
b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
index 1698f56..0a7bad8 100644
--- a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-position.cpp
@@ -36,6 +36,7 @@ const int pattern_width = 128; const int pattern_height = 128;
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
        config.supports_gl_compat_version = 21;
+       config.supports_gl_core_version = 31;
 
        config.window_width = pattern_width;
        config.window_height = pattern_height;
@@ -59,10 +60,10 @@ compile_shader(void)
 {
        static const char *vert =
                "#version 130\n"
-               "in vec2 pos;\n"
+               "in vec4 piglit_vertex;\n"
                "void main()\n"
                "{\n"
-               "  gl_Position = vec4(pos, 0.0, 1.0);\n"
+               "  gl_Position = piglit_vertex;\n"
                "}\n";
        static const char *frag =
                "#version 130\n"
@@ -81,12 +82,9 @@ compile_shader(void)
        /* Compile program */
        prog = glCreateProgram();
        GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
-       glAttachShader(prog, vs);
-       piglit_check_gl_error(GL_NO_ERROR);
        GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
-       glAttachShader(prog, fs);
-       glBindAttribLocation(prog, 0, "pos");
-       glLinkProgram(prog);
+       piglit_check_gl_error(GL_NO_ERROR);
+       prog = piglit_link_simple_program(vs, fs);
        if (!piglit_link_check_status(prog)) {
                piglit_report_result(PIGLIT_FAIL);
        }
-- 
1.8.3.1

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