On 12/21/2013 03:24 AM, Pohjolainen, Topi wrote:
> On Thu, Dec 19, 2013 at 11:37:33AM -0800, Ian Romanick wrote:
>> From: Ian Romanick <[email protected]>
>>
>> Depending on the GL version and extensions supported, this should either
>> work (not generate a GL error) or generate a variety of GL errors.
>>
>> This test passes on NVIDIA (304.64 on GTX 260).  This driver exposes
>> OpenGL 3.3 and GL_ARB_texture_storage.
>>
>> This test fails on current Mesa on drivers that support depth textures.
>> the glTexImage3D(GL_TEXTURE_3D) tests generate GL_INVALID_ENUM instead
>> of GL_INVALID_OPERATION.  The glTexStorage3D(GL_TEXTURE_3D) test
>> doesn't generate an error, but it should generate GL_INVALID_OPERATION.
>>
>> Signed-off-by: Ian Romanick <[email protected]>
>> ---
>>  tests/all.tests                                    |   1 +
>>  .../ext_packed_depth_stencil/CMakeLists.gl.txt     |   1 +
>>  .../depth-stencil-texture.c                        | 245 
>> +++++++++++++++++++++
>>  3 files changed, 247 insertions(+)
>>  create mode 100644 
>> tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
>>
>> diff --git a/tests/all.tests b/tests/all.tests
>> index 091a2e5..fa25c6c 100644
>> --- a/tests/all.tests
>> +++ b/tests/all.tests
>> @@ -2136,6 +2136,7 @@ add_depthstencil_render_miplevels_tests(
>>           's=z24_s8_d=z24_s8', 's=z24_s8_d=z24', 'd=s=z24_s8', 's=d=z24_s8',
>>           'ds=z24_s8'))
>>  ext_packed_depth_stencil['fbo-clear-formats stencil'] = 
>> concurrent_test('fbo-clear-formats GL_EXT_packed_depth_stencil stencil')
>> +ext_packed_depth_stencil['DEPTH_STENCIL texture'] = 
>> concurrent_test('ext_packed_depth_stencil-depth-stencil-texture')
>>  
>>  ext_texture_array = Group()
>>  spec['EXT_texture_array'] = ext_texture_array
>> diff --git a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt 
>> b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
>> index 22d6f34..2f47328 100644
>> --- a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
>> +++ b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
>> @@ -9,6 +9,7 @@ link_libraries (
>>      ${OPENGL_glu_LIBRARY}
>>  )
>>  
>> +piglit_add_executable (ext_packed_depth_stencil-depth-stencil-texture 
>> depth-stencil-texture.c)
>>  piglit_add_executable (ext_packed_depth_stencil-readpixels-24_8 
>> readpixels-24_8.c)
>>  
>>  # vim: ft=cmake:
>> diff --git a/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c 
>> b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
>> new file mode 100644
>> index 0000000..c641772
>> --- /dev/null
>> +++ b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
>> @@ -0,0 +1,245 @@
>> +/*
>> + * Copyright © 2011 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the 
>> "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
>> OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
>> OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
>> DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * \file negative-texture
> 
> Would this need to be 'depth-stencil-texture.c' instead?

Yes... The test started with a different name and goals for the test,
but those changed when I got a little deeper.  I'll update the comment.

>> + * Create a depth-stencil texture when ARB_depth_texture is not supported.
>> + *
>> + * The EXT_packed_depth_stencil spec neglects to mention an interaction
>> + * (though the header of the spec says "ARB_depth_texture affects the
>> + * definition of this extension."), but ARB_framebuffer_object, which 
>> includes
>> + * EXT_packed_depth_stencil functionality says:
>> + *
>> + *     "If ARB_depth_texture or SGIX_depth_texture is supported,
>> + *     GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 data can also be used for
>> + *     textures;"
>> + *
>> + * In cases where neither ARB_depth_texture nor SGIX_depth_texture is
>> + * supported, trying to create a texture with a depth-stencil format should
>> + * generate an error.
>> + */
>> +
>> +#include "piglit-util-gl-common.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +    config.supports_gl_compat_version = 12;
>> +    config.supports_gl_core_version = 31;
>> +
>> +    config.window_visual = PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static bool has_texture_cube_map = false;
>> +static bool has_depth_texture_cube_map = false;
>> +static bool has_depth_texture = false;
>> +
>> +static bool
>> +try_TexImage(GLenum internalFormat)
>> +{
>> +    bool pass = true;
>> +    GLuint tex[4];
>> +
>> +    const GLenum expected_error = has_depth_texture
>> +            ? GL_NO_ERROR : GL_INVALID_VALUE;
>> +
>> +    const GLenum expected_3D_error = has_depth_texture
>> +            ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
>> +
>> +    const GLenum expected_cube_error = has_depth_texture_cube_map
>> +            ? GL_NO_ERROR : expected_3D_error;
>> +
>> +    printf("Testing glTexImage with %s...\n",
>> +           piglit_get_gl_enum_name(internalFormat));
>> +
>> +    glGenTextures(ARRAY_SIZE(tex), tex);
>> +
>> +    glBindTexture(GL_TEXTURE_1D, tex[0]);
>> +    glTexImage1D(GL_TEXTURE_1D, 0, internalFormat,
>> +                 16, 0,
>> +                 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
>> +    pass = piglit_check_gl_error(expected_error) && pass;
>> +
>> +
>> +    glBindTexture(GL_TEXTURE_2D, tex[1]);
>> +    glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
>> +                 16, 16, 0,
>> +                 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
>> +    pass = piglit_check_gl_error(expected_error) && pass;
>> +
>> +
>> +    /* Section 3.8.1 (Texture Image Specification) of the OpenGL 2.1 spec
>> +     * says:
>> +     *
>> +     *     "Textures with a base internal format of DEPTH_COMPONENT are
>> +     *     supported by texture image specification commands only if
>> +     *     target is TEXTURE_1D, TEXTURE_2D, PROXY_TEXTURE_1D or
>> +     *     PROXY_TEXTURE_2D. Using this format in conjunction with any
>> +     *     other target will result in an INVALID_OPERATION error."
>> +     *
>> +     * The OpenGL 4.4 spec lists the same error, but it greatly expands
>> +     * the list of valid texture targets.
>> +     */
>> +    glBindTexture(GL_TEXTURE_3D, tex[2]);
>> +    glTexImage3D(GL_TEXTURE_3D, 0, internalFormat,
>> +                 8, 8, 8, 0,
>> +                 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
>> +    pass = piglit_check_gl_error(expected_3D_error) && pass;
>> +
>> +    if (has_texture_cube_map) {
>> +            unsigned i;
>> +
>> +            glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
>> +
>> +            for (i = 0; i < 6; i++) {
>> +                    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
>> +                                 0, internalFormat,
>> +                                 16, 16, 0,
>> +                                 GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
>> +                                 NULL);
>> +                    pass = piglit_check_gl_error(expected_cube_error)
>> +                            && pass;
>> +            }
>> +    }
>> +
>> +    glBindTexture(GL_TEXTURE_1D, 0);
>> +    glBindTexture(GL_TEXTURE_2D, 0);
>> +    glBindTexture(GL_TEXTURE_3D, 0);
>> +    if (has_texture_cube_map)
>> +            glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
>> +
>> +    glDeleteTextures(ARRAY_SIZE(tex), tex);
>> +
>> +    printf("Done.\n\n");
>> +
>> +    return pass;
>> +}
>> +
>> +static bool
>> +try_TexStorage(GLenum internalFormat)
>> +{
>> +    bool pass = true;
>> +    GLuint tex[4];
>> +
>> +    GLenum expected_error;
>> +    GLenum expected_3D_error;
>> +    GLenum expected_cube_error;
>> +
>> +    /* The GL_ARB_texture_storage spec says:
>> +     *
>> +     *     "- If <internalformat> is one of the internal formats listed in
>> +     *      table 3.11, an INVALID_ENUM error is generated."
>> +     *
>> +     * Table 3.11 lists the unsized formats, including GL_DEPTH_STENCIL.
>> +     */
>> +    if (internalFormat == GL_DEPTH_STENCIL) {
>> +            expected_error = has_depth_texture
>> +                    ? GL_INVALID_ENUM : GL_INVALID_VALUE;
>> +            expected_3D_error = has_depth_texture
>> +                    ? GL_INVALID_ENUM : GL_INVALID_VALUE;
>> +            expected_cube_error = has_depth_texture_cube_map
>> +                    ? GL_INVALID_ENUM : GL_INVALID_VALUE;
>> +    } else {
>> +            expected_error = has_depth_texture
>> +                    ? GL_NO_ERROR : GL_INVALID_VALUE;
>> +            expected_3D_error = has_depth_texture
>> +                    ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
>> +            expected_cube_error = has_depth_texture_cube_map
>> +                    ? GL_NO_ERROR : expected_3D_error;
>> +    }
>> +
>> +    printf("Testing glTexStorage with %s...\n",
>> +           piglit_get_gl_enum_name(internalFormat));
>> +
>> +    glGenTextures(ARRAY_SIZE(tex), tex);
>> +
>> +    glBindTexture(GL_TEXTURE_1D, tex[0]);
>> +    glTexStorage1D(GL_TEXTURE_1D, 1, internalFormat, 16);
>> +    pass = piglit_check_gl_error(expected_error) && pass;
>> +
>> +    glBindTexture(GL_TEXTURE_2D, tex[1]);
>> +    glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 16, 16);
>> +    pass = piglit_check_gl_error(expected_error) && pass;
>> +
>> +    glBindTexture(GL_TEXTURE_3D, tex[2]);
>> +    glTexStorage3D(GL_TEXTURE_3D, 1, internalFormat, 8, 8, 8);
>> +    pass = piglit_check_gl_error(expected_3D_error) && pass;
>> +
>> +    if (has_texture_cube_map) {
>> +            glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
>> +            glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, 16, 16);
>> +            pass = piglit_check_gl_error(expected_cube_error) && pass;
>> +    }
>> +
>> +    glBindTexture(GL_TEXTURE_1D, 0);
>> +    glBindTexture(GL_TEXTURE_2D, 0);
>> +    glBindTexture(GL_TEXTURE_3D, 0);
>> +    if (has_texture_cube_map)
>> +            glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
>> +
>> +    glDeleteTextures(ARRAY_SIZE(tex), tex);
>> +
>> +    printf("Done.\n\n");
>> +
>> +    return pass;
>> +}
>> +
>> +void piglit_init(int argc, char **argv)
>> +{
>> +    bool pass = true;
>> +
>> +    if (piglit_get_gl_version() < 30
>> +        && !piglit_is_extension_supported("GL_EXT_packed_depth_stencil")
>> +        && !piglit_is_extension_supported("GL_ARB_framebuffer_object")) {
>> +            printf("OpenGL 3.0, GL_EXT_packed_depth_stencil, or "
>> +                   "GL_ARB_framebuffer_object is required.\n");
>> +            piglit_report_result(PIGLIT_SKIP);
>> +    }
>> +
>> +    has_depth_texture = piglit_get_gl_version() >= 14
>> +            || piglit_is_extension_supported("GL_ARB_depth_texture")
>> +            || piglit_is_extension_supported("GL_SGIX_depth_texture");
>> +
>> +    has_texture_cube_map = piglit_get_gl_version() >= 13
>> +            || piglit_is_extension_supported("GL_ARB_texture_cube_map");
>> +
>> +    has_depth_texture_cube_map = piglit_get_gl_version() >= 30
>> +            || piglit_is_extension_supported("GL_EXT_gpu_shader4");
>> +
>> +    pass = try_TexImage(GL_DEPTH_STENCIL) && pass;
>> +    pass = try_TexImage(GL_DEPTH24_STENCIL8) && pass;
>> +
>> +    if (piglit_is_extension_supported("GL_ARB_texture_storage")) {
>> +            pass = try_TexStorage(GL_DEPTH_STENCIL) && pass;
>> +            pass = try_TexStorage(GL_DEPTH24_STENCIL8) && pass;
>> +    }
>> +
>> +    piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +    /* UNREACHED */
>> +    return PIGLIT_FAIL;
>> +}
>> -- 
>> 1.8.1.4
>>
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>> http://lists.freedesktop.org/mailman/listinfo/piglit
> 

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