>From GLSL_ES_Specification_3.0 [0]: There is no default precision qualifier for the following sampler types in either the vertex or fragment language: sampler2DArray
[0] http://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.4.pdf Signed-off-by: Daniel Kurtz <[email protected]> --- tests/spec/ext_texture_array/compressed.c | 1 + 1 file changed, 1 insertion(+) diff --git a/tests/spec/ext_texture_array/compressed.c b/tests/spec/ext_texture_array/compressed.c index 7f87b62..dc412e6 100644 --- a/tests/spec/ext_texture_array/compressed.c +++ b/tests/spec/ext_texture_array/compressed.c @@ -116,6 +116,7 @@ static const char fs_text[] = #else // PIGLIT_USE_OPENGL_ES3 "#version 300 es\n" "precision mediump float;\n" + "precision mediump sampler2DArray;\n" "#define piglit_in in\n" "#define piglit_texture2DArray texture\n" "out vec4 piglit_FragColor;\n" -- 1.8.5.1 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
